Stellaris
Evolving HyperLanes
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Actualización: 13 MAY 2021 a las 8:33 p. m.

Actualización: 13 MAY 2021 a las 7:48 p. m.

Updated for Stellaris 3.0.X

Fixed code to reflect new mod scripting changes.

Actualización: 30 MAY 2020 a las 12:24 a. m.

Updated and Revamped for Stellaris 2.7 "Wells"

Reworked entire mod from the ground up.

Added Custom Settings chosen at game start.

Hyperlanes now appear every 1-2 years(Hopefully evens out lag a bit)

Added a new early game technology, Hyperlane Manipulation which unlocks 3X new starbase buildings, Hyperlane Progenitor, Disentangler, Registrar

Players can now directly manipulate the Hyperlane network through these buildings for an energy cost.

Reimplemented a slightly buffed version of the old Hyperlane Registrar

Vanilla Hyperlane Registrar renamed to Trade Way Station(Functions exactly the same)
Removed Void Touched Civic(I intend to rework this into an Origin and give it more love)

Actualización: 9 JUL 2019 a las 5:53 p. m.

Initial Upload

Actualización: 28 JUN 2019 a las 4:32 p. m.

Initial Upload

Actualización: 25 JUN 2019 a las 6:49 p. m.

Initial Upload

Actualización: 22 JUN 2019 a las 5:46 p. m.

Initial Upload

Actualización: 4 JUN 2019 a las 1:41 p. m.

Initial Upload

Actualización: 18 MAY 2019 a las 3:42 p. m.

Added Hyperlane Progentor which has a chance to add hyperlanes to nearby stars.

Added option to have lanes appear every 5 or 10 years.

Actualización: 12 MAY 2019 a las 11:54 p. m.

Initial Upload