Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Uppdatering: 30 apr, 2020 @ 20:51

• Night tactic two won't auto function if end of round called

Uppdatering: 26 apr, 2020 @ 19:50

• Dummy having long night won't use the tactic.
• Glades need to be cleansed for them to give crystals now
• Splash screen mentions the mod caching trick now

Uppdatering: 26 apr, 2020 @ 2:12

• "Realm of the Dead" Scenario Deploy Monsters face down to Graveyards.
• "Lost Relic" only uses the fame part of the blitz rules now.

Uppdatering: 25 apr, 2020 @ 20:48

• Fixed relic scoring for Lost Relic Scenario
• Changed scoring ":-" to just":"
• Lost Relic places face down dragons on cities now

Uppdatering: 24 apr, 2020 @ 5:46

- All skills variant for dummy has been moved to his drop down menu.

Uppdatering: 20 apr, 2020 @ 8:05

• Greatest Mine Liberator now scores 5 points not 3
• You can Call End of Round on the final round now, starting the game over sequence.
• Dummy is skipped when end of round is called.
• Moved Skill Cliam buttons to their own object in the hopes of reducing the Multiplayer Claim errors
• Dummy having night tactic 2 won't prompt to optionally use it.
• Optional night tactic 2 goes when used

Uppdatering: 18 apr, 2020 @ 5:29

• Removed tool tip from wound cards
• Renamed Out of Turn Actions to Optional Actions
• Changed Night Tactic 2 Draw 1 Automation to an Optional Action Button (drawing a new hand will still automate)

Uppdatering: 17 apr, 2020 @ 8:47

- Hot fix for end of round bug I just created

Uppdatering: 17 apr, 2020 @ 6:38

• Mana dice stay put until all out of turn mages are finished.
• Plunder Village button added when it's not your turn

Uppdatering: 15 apr, 2020 @ 7:51

• Stopped Use tactic 6 button showing up on dummy's turn
• Added end game button to manually trigger final round of turns.
• Added reminder to place shields