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I suspect the multiplayer issues might relate to how we sometimes have to rewind the game. For instance, if a player forgets to discard a banner and the next round has already started, we often rewind instead of manually resetting all cards. While a discard note exists, players sometimes miss it since anyone can click to advance the turn. These "on-the-go" rewinds are likely an un-tested scenario.
I'll spend more time observing this during our next games and send an in-game report. To help with investigation, I can also send screenshots via Discord—it might be a client-side issue.
Alternatively, we could play a co-op game so you can see the issues firsthand!
Item 2, 3, 6 - All three of these points worked as expected when I loaded it on my two machines. The only thing is, I'm not actually playing, just speeding things along to the part I want to test. There may be some glitch that crops up slowly through gameplay, and I'm not catching them.
Item 4 - Volkare and Megapolis!! yeah, thats a scenario I never considered either. I'll need to test and see how the code fares. I was programming the other way around co-op assault on the megapolis.
Sorry, not much help with these answers. But I'll see if I can find the time to join a session you have in progress and see the problems in real time. Keep an eye on discord.
4. It is still not clear how should we position ourself on an event when Volkare is attacking the megapolis and we coop defend. sometimes the token distribution dialog appears when we both on the city card, sometimes it appears only when one of us on the card and the other is on the city tile he is attacking. I guess we do something wrong, but can't figure out what.
5. Are you on Discord? Want to play a game one day? What would be fun. :D
I am sidious0992
6. Not sure what happened with the inventory but I am sure 3 mana crystals was fitting without any problem in a column, but something changed. Now sometimes I have to rotate the middle one to fit. Maybe the "sticker" is off for some/all heroes?
I think that is all.
I played like 150+ hours with your scripted version of Mage Knight on Tabletop Simulator. and more coming. I love it.
Already infected 3 of my friends too... :D
So thank you.
I have some comments / question too.
1. Volkare Co-op city defense, is it possible that one player fully participate and the other partially? So one will have the full turn after the fight the other not. I know it is not scripted, I just wonder if it is not scripted because easy to track just flipping back the token, or can't do it by the rules?
2. Co-Op, every time when we pick the skills (the 3rd or 4th one) we don't have the button for it, we need to unlock the skill and take it. It is perfectly fine, it is just so weird it always happens with the 3rd or with the 4th skill.
Is there a way to play the puppet master with your mod?
I can't figure out how to use it. If I collect the token after the fight (before I push the rewards claimed button), than it won't calculate the fame. If I pick it after the round from the discarded tokes pile, I can't keep it in the player area because it will count the XP again.
I tried to collect them on the skill token but that wan not a success either.
Is there a dedicated place where it is safe to collect the tokens for the skill where it is "safe" for the script?
(BTW, if I collect a token from a city fight, it will keep the extra city bonus for the entire game.)
Appreciate the answer.