Tabletop Simulator

Tabletop Simulator

1,909 ratings
Mage Knight Plus (Highly Scripted)
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File Size
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5.135 MB
23 Apr, 2019 @ 7:06am
12 Jul @ 6:47am
669 Change Notes ( view )

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Mage Knight Plus (Highly Scripted)

Description
Mage Knight [wizkidsgames.com]
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The Mage Knight board game puts you in control of one of eight powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction!

This game combines elements of RPGs, deck-building, and traditional board games.

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This Mod is made from the Ultimate Edition of Mage Knight, which includes Lost Legion, Shades of Tezla, and the five bonus cards. It also contains the custom mods Atlantean Weather, Quest Cards, Rise of the Forgemaster, and four custom Mage Knights. All the scenarios from the rules are working along with several custom scenarios.

My design philosophy was to get you into a game quickly, and let you focus on your game. The scripts will take care of the game's setup for you and do most of the bookkeeping each turn & round. Everything is set up based on which scenario is chosen. With over 20 working scenario’s (multiply by the optional variants) I hope there's something for everyone.

During the Game, a lot of things are automated, too many to list here. I tried to make things intuitive to use, or work in multiple ways, so I recommend not being shy, and just experiment. If you interact with things as you do in a real game you'll be fine. The undo feature is safe to use, as the script data is saved for each undo point.
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*While in game, refer to the info graphics at the top of the Table or Press the Help Button in the Top Left for Info about how certain components work*

*Multiplayer Games may setup poorly on high lag connections. Re-joining the host game should clean things up.*

*A few resolutions will not display the options in the main menu. I can see the problem when re-sizing in windowed mode but don't know the exact resolution the problem occurs at*

*This mod needs the "Options"-->"Physics" set to "Full" or the mana dice will vanish from the source.*
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Data collected from games started.[docs.google.com]
All the scores submitted by players.[docs.google.com]
Comments and Error Reports.[docs.google.com]
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I would like to thank

Tragic - For his advice when I showed him my work, and his blessing to release it.
Zero-Integral - For his excellent models of the Mages & Volkare

My work is just an extension of the work done by the people who created Tragic's mod. Who knows where one person’s work ends and another's starts, so I will continue to list the thanks given by Tragic - Mr Stump, Lucky7, Raven, Benkyo , Jeronimous, If() and Cryptosha1.

DO NOT offer us money or any other form of gratuity. Just Likes and Favorites will do

Nothing beats playing the real thing. This game is the brain child of design god Vlaada Chvátil and published by the good folk at WizKids Games using amazing art from J.Lonnee. [wizkidsgames.com]
Popular Discussions View All (32)
10
10 Sep, 2024 @ 8:02am
Skill Move Bug
Raketo
47
10 Jul @ 5:27am
PINNED: Bug Reporting
Tuff-Luck
3
22 Oct, 2024 @ 1:24am
Anyway to add the compendium back manually?
Miladklb
1,654 Comments
Tuff-Luck  [author] 18 Aug @ 7:47pm 
It's far to integrated into the scripting to make any major changes now. There is an interface that jumps the camera around to the area's you may desire and is easily missed. it starts minimized as just one button on the right above the main interface. I find there are three areas that need to be focused on (Map, Player Board and Offers), and when you do the other areas generally are no longer relevant There are odd cases, but while I'm focused on combat at my player board, I'm not interested in the map or card offers. There's also plenty of tool tips and relevant information to reduce the need to jump around as much as possible. I think if you pushed through you will find it's the best that can be achieved in the TTS space.
The Wise Wolf 18 Aug @ 2:01pm 
"everything" as in both the whole map and play area? That sounds like a nightmare unless you have a huuuuge monitor, tbh.
Aruz 18 Aug @ 1:56pm 
I think this would need an interface overhaul. the one and only reason I keep playing the real version is that I can look at everything with a glance, without scrolling. Do yoy think it should be possible to optimize the layout and the objects dimension to have almost everything on a single screenview? That would be absolute perfection
Tuff-Luck  [author] 12 Aug @ 9:47pm 
There’s not much I can suggest. Load the mod with “mod caching” turned off, will re download all the assets (images mostly) again. No one else is complaining, so the problem lies on your machine somewhere.
波蘭林正英 12 Aug @ 8:00am 
I encountered some issues during loading access and then the program automatically closes. What should I do?
KilThrall 11 Aug @ 7:25am 
No idea, i think i tried goldyx and the shaman/goblin dude (cant recall his name, i think he might be from an expansion, not sure since i just selected random for now). Tbf i subscribed to the mod like 4 months ago and only now learned it so i might be on an older version for some reason too
Tuff-Luck  [author] 11 Aug @ 7:01am 
Strange, I just loaded and double checked. The Random Tovak skills I looked at still had tool tips. I can't really think why you would be missing them.
KilThrall 11 Aug @ 4:47am 
The skills dont seem to have tooltips tho. Which was why I found it weird, most other stuff has super useful ones but the skills just dont, or at least not the ones I found so far.
Tuff-Luck  [author] 11 Aug @ 3:43am 
lots of useful tooltips can be found if you pause for a second.
Tuff-Luck  [author] 11 Aug @ 3:42am 
or,just hover your cursor on a skill and read the tool tip.