Tabletop Simulator

Tabletop Simulator

1,804 ratings
Mage Knight Plus (Highly Scripted)
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5.126 MB
23 Apr, 2019 @ 7:06am
21 Jan @ 7:32am
664 Change Notes ( view )

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Mage Knight Plus (Highly Scripted)

Description
*While in game, refer to the info graphics at the top of the Table or Press the Help Button in the Top Left for Info about how certain components work*

*Multiplayer Games may setup poorly on high lag connections. Re-joining the host game should clean things up.*

*A few resolutions will not display the options in the main menu. I can see the problem when re-sizing in windowed mode but don't know the exact resolution the problem occurs at*

*This mod needs the "Options"-->"Physics" set to "Full" or the mana dice will vanish from the source.*



Mage Knight [wizkidsgames.com]
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The Mage Knight board game puts you in control of one of eight powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction!

This game combines elements of RPGs, deck-building, and traditional board games.

This Mod is made from the Ultimate Edition of Mage Knight, which includes Lost Legion, Shades of Tezla, and the five bonus cards. It also contains the custom mods Atlantean Weather, Quest Cards, Rise of the Forgemaster, and four custom Mage Knights. All the scenarios from the rules are working along with several custom scenarios.

My design philosophy was to get you into a game quickly, and let you focus on your game. The scripts will take care of the game's setup for you and do most of the bookkeeping each turn & round. Everything is set up based on which scenario is chosen. With over 20 working scenario’s (multiply by the optional variants) I hope there's something for everyone.

During the Game, a lot of things are automated, too many to list here. I tried to make things intuitive to use, or work in multiple ways, so I recommend not being shy, and just experiment. If you interact with things as you do in a real game you'll be fine. The undo feature is safe to use, as the script data is saved for each undo point.
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Data collected from games started.[docs.google.com]
All the scores submitted by players.[docs.google.com]
Comments and Error Reports.[docs.google.com]
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I would like to thank

Tragic - For his advice when I showed him my work, and his blessing to release it.
Zero-Integral - For his excellent models of the Mages & Volkare

My work is just an extension of the work done by the people who created Tragic's mod. Who knows where one person’s work ends and another's starts, so I will continue to list the thanks given by Tragic - Mr Stump, Lucky7, Raven, Benkyo , Jeronimous, If() and Cryptosha1.

DO NOT offer us money or any other form of gratuity. Just Likes and Favorites will do

Nothing beats playing the real thing. This game is the brain child of design god Vlaada Chvátil and published by the good folk at WizKids Games using amazing art from J.Lonnee. [wizkidsgames.com]
Popular Discussions View All (30)
1
25 Jan @ 4:05am
Combat
Slice
10
10 Sep, 2024 @ 8:02am
Skill Move Bug
Raketo
3
22 Oct, 2024 @ 1:24am
Anyway to add the compendium back manually?
Miladklb
1,595 Comments
Tuff-Luck  [author] 21 Jan @ 7:36am 
Thanks bc, it's fixed now.
bc 20 Jan @ 11:46am 
Still have the same error when i try to enable Rise of forgemasters :[
Tuff-Luck  [author] 18 Jan @ 4:53pm 
Fixed now. I was testing the Chinese word wrap, and left the settings turned on.
Ynead 18 Jan @ 6:09am 
Latest update partially broke setup.

When launching a new game, it seems to enable most variant options (weather, quests, random tile orientation, quest,etc). it also only offers 3 spells / advanced action even with 2 players + 1 dummy.

Arythea also seems to randomly disappear from MK choice during setup.
Tuff-Luck  [author] 16 Jan @ 3:20pm 
Sorry, I fixed it last night. I just forgot to reply. It was just the new Volkare won check I Added being to keen to trigger.
The Wise Wolf 16 Jan @ 11:55am 
@piersephFAN
Hmm, I just started the scenario to check and went through two turns for me and volkare without issues.

Are you doing anything unusual in the setup?
piersephFAN 16 Jan @ 4:43am 
When playing "Volkare's Return" Solo. I always get "Volkare has conquered the city. You have Lost. Game over." message just after my first turn.
Tuff-Luck  [author] 9 Jan @ 7:29am 
Thanks, it's fixed now.
伊希尔杜的克星 9 Jan @ 4:19am 
Error in Script (Global)function <setupGame>:
chunk 4:(194,88-90):attempt to index a nil ualue
Tuff-Luck  [author] 4 Jan @ 11:17pm 
Thanks, I've fixed the translation. Would you be interested in doing more translation work? There's a discussion thread about it here:-
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1721301081/3083256496954578110/