Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Showing 461-470 of 671 entries
< 1 ... 45  46  47  48  49 ... 68 >
Update: 30 Apr, 2020 @ 8:51pm

• Night tactic two won't auto function if end of round called

Update: 26 Apr, 2020 @ 7:50pm

• Dummy having long night won't use the tactic.
• Glades need to be cleansed for them to give crystals now
• Splash screen mentions the mod caching trick now

Update: 26 Apr, 2020 @ 2:12am

• "Realm of the Dead" Scenario Deploy Monsters face down to Graveyards.
• "Lost Relic" only uses the fame part of the blitz rules now.

Update: 25 Apr, 2020 @ 8:48pm

• Fixed relic scoring for Lost Relic Scenario
• Changed scoring ":-" to just":"
• Lost Relic places face down dragons on cities now

Update: 24 Apr, 2020 @ 5:46am

- All skills variant for dummy has been moved to his drop down menu.

Update: 20 Apr, 2020 @ 8:05am

• Greatest Mine Liberator now scores 5 points not 3
• You can Call End of Round on the final round now, starting the game over sequence.
• Dummy is skipped when end of round is called.
• Moved Skill Cliam buttons to their own object in the hopes of reducing the Multiplayer Claim errors
• Dummy having night tactic 2 won't prompt to optionally use it.
• Optional night tactic 2 goes when used

Update: 18 Apr, 2020 @ 5:29am

• Removed tool tip from wound cards
• Renamed Out of Turn Actions to Optional Actions
• Changed Night Tactic 2 Draw 1 Automation to an Optional Action Button (drawing a new hand will still automate)

Update: 17 Apr, 2020 @ 8:47am

- Hot fix for end of round bug I just created

Update: 17 Apr, 2020 @ 6:38am

• Mana dice stay put until all out of turn mages are finished.
• Plunder Village button added when it's not your turn

Update: 15 Apr, 2020 @ 7:51am

• Stopped Use tactic 6 button showing up on dummy's turn
• Added end game button to manually trigger final round of turns.
• Added reminder to place shields