Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Mostrando 461-470 de 671 aportaciones
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Actualización: 30 ABR 2020 a las 20:51

• Night tactic two won't auto function if end of round called

Actualización: 26 ABR 2020 a las 19:50

• Dummy having long night won't use the tactic.
• Glades need to be cleansed for them to give crystals now
• Splash screen mentions the mod caching trick now

Actualización: 26 ABR 2020 a las 2:12

• "Realm of the Dead" Scenario Deploy Monsters face down to Graveyards.
• "Lost Relic" only uses the fame part of the blitz rules now.

Actualización: 25 ABR 2020 a las 20:48

• Fixed relic scoring for Lost Relic Scenario
• Changed scoring ":-" to just":"
• Lost Relic places face down dragons on cities now

Actualización: 24 ABR 2020 a las 5:46

- All skills variant for dummy has been moved to his drop down menu.

Actualización: 20 ABR 2020 a las 8:05

• Greatest Mine Liberator now scores 5 points not 3
• You can Call End of Round on the final round now, starting the game over sequence.
• Dummy is skipped when end of round is called.
• Moved Skill Cliam buttons to their own object in the hopes of reducing the Multiplayer Claim errors
• Dummy having night tactic 2 won't prompt to optionally use it.
• Optional night tactic 2 goes when used

Actualización: 18 ABR 2020 a las 5:29

• Removed tool tip from wound cards
• Renamed Out of Turn Actions to Optional Actions
• Changed Night Tactic 2 Draw 1 Automation to an Optional Action Button (drawing a new hand will still automate)

Actualización: 17 ABR 2020 a las 8:47

- Hot fix for end of round bug I just created

Actualización: 17 ABR 2020 a las 6:38

• Mana dice stay put until all out of turn mages are finished.
• Plunder Village button added when it's not your turn

Actualización: 15 ABR 2020 a las 7:51

• Stopped Use tactic 6 button showing up on dummy's turn
• Added end game button to manually trigger final round of turns.
• Added reminder to place shields