Team Fortress 2

Team Fortress 2

Koth_Rooftop Reborn
Visar 1–10 av 11 poster
< 1  2 >
Uppdatering: 30 jul, 2019 @ 16:45

-Optimized Map
-Added third spawn exit
-Edited Clipping
-Added fence near spawn to help with airblast camping

Uppdatering: 9 jul, 2019 @ 11:59

-Fixed a bunch of broken no-draws as well as added new ones
-Some lighting has been fixed
-Added proper collisions to the radio tower and cranes
-Changed/added block_bullet collisions
-Overhauled the optimization
-Changed fog distance
-Added env_tonemap_controller

Uppdatering: 10 apr, 2019 @ 18:26

-Removed Collision on some props
-Improved Packing Process

Uppdatering: 7 apr, 2019 @ 16:43

-Fixed Problematic Props

Uppdatering: 6 apr, 2019 @ 16:33

-Updated Clipping
-Updated Hint and Skip
-Removed errors about point_spotlight

Uppdatering: 6 apr, 2019 @ 14:28

-Updated Clipping
-Removed light that was inside of resupply cabinet in red spawn
-Lowered width on some point_spotlight entities to remove errors

Uppdatering: 5 apr, 2019 @ 14:57

-Updated Clipping
-Updated Navigation Mesh
-Closed Gap Near Spawn
-Toggled Solidity on some props

Uppdatering: 5 apr, 2019 @ 3:10

-Updated Navigation Mesh
-Updated Clipping
-Removed solidity of some props

Uppdatering: 4 apr, 2019 @ 13:42

-Packed Extra Files

Uppdatering: 4 apr, 2019 @ 13:32

- Improved Optimization Workflow