Team Fortress 2

Team Fortress 2

Koth_Rooftop Reborn
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Actualización: 30 JUL 2019 a las 4:45 p. m.

-Optimized Map
-Added third spawn exit
-Edited Clipping
-Added fence near spawn to help with airblast camping

Actualización: 9 JUL 2019 a las 11:59 a. m.

-Fixed a bunch of broken no-draws as well as added new ones
-Some lighting has been fixed
-Added proper collisions to the radio tower and cranes
-Changed/added block_bullet collisions
-Overhauled the optimization
-Changed fog distance
-Added env_tonemap_controller

Actualización: 10 ABR 2019 a las 6:26 p. m.

-Removed Collision on some props
-Improved Packing Process

Actualización: 7 ABR 2019 a las 4:43 p. m.

-Fixed Problematic Props

Actualización: 6 ABR 2019 a las 4:33 p. m.

-Updated Clipping
-Updated Hint and Skip
-Removed errors about point_spotlight

Actualización: 6 ABR 2019 a las 2:28 p. m.

-Updated Clipping
-Removed light that was inside of resupply cabinet in red spawn
-Lowered width on some point_spotlight entities to remove errors

Actualización: 5 ABR 2019 a las 2:57 p. m.

-Updated Clipping
-Updated Navigation Mesh
-Closed Gap Near Spawn
-Toggled Solidity on some props

Actualización: 5 ABR 2019 a las 3:10 a. m.

-Updated Navigation Mesh
-Updated Clipping
-Removed solidity of some props

Actualización: 4 ABR 2019 a las 1:42 p. m.

-Packed Extra Files

Actualización: 4 ABR 2019 a las 1:32 p. m.

- Improved Optimization Workflow