Arma 3
Aftermath
1–10 из 10
Обновление: 14 дек. 2020 г. в 20:39

-Reduced Amount of Possible Zeds from 30 to 22. This should help with performance, and avoid overcrowding of single houses. -Reduced chances of finding fully repaired vehicles from 6% to 0%. This is to prioritize a progression system, and not make the players journey much easier early on.

Обновление: 8 июн. 2020 г. в 14:06

-Last of 3 updates designed to greatly improve scenario functionality, as well as experience. -Performance improvements -Easier to find supplies in cities -New hand placed objects .

Обновление: 4 июн. 2020 г. в 14:28

-Added helicopter crashes -More ruined bulildings -More settlements -+1 additional random spawn locations -Altered/added military locations

Обновление: 29 мая. 2020 г. в 21:42

-Ruined Buildings -Random Respawns -Random Starting Gear -Available Vehicles (If you can find them) -A small performance gain -More unique interactions -More to come soon.....

Обновление: 4 мар. 2020 г. в 16:55

Обновление: 8 янв. 2020 г. в 21:15

Обновление: 8 янв. 2020 г. в 21:14

-Made it playable again....... But I also used ZEC to add more detailed camp sites/military sites. Expect another update in the coming week to thin down the number of required mods and other adjustments. Thanks for your patience.

Обновление: 10 апр. 2019 г. в 18:47

Bandits now have bases that you can raid. These bases will provide protection from zombies with its walls, and will have some loot. There is now also a "victory" to the scenario. You can win by finding the carrier and being close to it. There were also some adjustments that were made and small issues fixed.

Обновление: 3 апр. 2019 г. в 18:09

I have added findable turrets with unlimited ammo. You can set them up at your base and man them with ai to add extra protection. I have also added more military bases, respawn tents you can find, and another radiation zone. I added some other small adjustments too but these are the main ones.

Обновление: 30 мар. 2019 г. в 23:54