Arma 3
Aftermath
Viser 1–10 av 10 bidrag
Oppdatering: 14. des. 2020 @ 20.39

-Reduced Amount of Possible Zeds from 30 to 22. This should help with performance, and avoid overcrowding of single houses. -Reduced chances of finding fully repaired vehicles from 6% to 0%. This is to prioritize a progression system, and not make the players journey much easier early on.

Oppdatering: 8. juni 2020 @ 14.06

-Last of 3 updates designed to greatly improve scenario functionality, as well as experience. -Performance improvements -Easier to find supplies in cities -New hand placed objects .

Oppdatering: 4. juni 2020 @ 14.28

-Added helicopter crashes -More ruined bulildings -More settlements -+1 additional random spawn locations -Altered/added military locations

Oppdatering: 29. mai 2020 @ 21.42

-Ruined Buildings -Random Respawns -Random Starting Gear -Available Vehicles (If you can find them) -A small performance gain -More unique interactions -More to come soon.....

Oppdatering: 4. mars 2020 @ 16.55

Oppdatering: 8. jan. 2020 @ 21.15

Oppdatering: 8. jan. 2020 @ 21.14

-Made it playable again....... But I also used ZEC to add more detailed camp sites/military sites. Expect another update in the coming week to thin down the number of required mods and other adjustments. Thanks for your patience.

Oppdatering: 10. apr. 2019 @ 18.47

Bandits now have bases that you can raid. These bases will provide protection from zombies with its walls, and will have some loot. There is now also a "victory" to the scenario. You can win by finding the carrier and being close to it. There were also some adjustments that were made and small issues fixed.

Oppdatering: 3. apr. 2019 @ 18.09

I have added findable turrets with unlimited ammo. You can set them up at your base and man them with ai to add extra protection. I have also added more military bases, respawn tents you can find, and another radiation zone. I added some other small adjustments too but these are the main ones.

Oppdatering: 30. mars 2019 @ 23.54