Kenshi
Sandbag Wall [standalone][legacy]
Viser 11–20 av 20 bidrag
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Oppdatering: 6. apr. 2019 @ 7.29

1. Added interior wall divides
2. Added themed building material storage.

Oppdatering: 4. apr. 2019 @ 16.36

1.corrected shortwall mesh

Oppdatering: 4. apr. 2019 @ 9.09

1.Added graphic variation to sandbag wall.
2.Fixed storm shack normal door.

Oppdatering: 4. apr. 2019 @ 8.03

1.Added short wall section lengths to basic wall and sandbag wall for easier building/cornering.

Oppdatering: 3. apr. 2019 @ 13.44

1. Added Small Shack - Sandbag
2. updated description.

Oppdatering: 31. mars 2019 @ 16.30

1.Public Visibility
2.Changed research hook
3.Updated description.

Oppdatering: 31. mars 2019 @ 7.06

1. Tweaked tiling values of concrete texture.
2.Added cover picture.
3. Updated description.

Oppdatering: 30. mars 2019 @ 18.26

1.Added underground layer to offset uneven terrain.
2. Moved turret nodes and added concrete hardpoint.
3.fixed incorrect texture on 2nd variation.

Oppdatering: 30. mars 2019 @ 12.56

1.Added turret node - tested in combat.
2.added light node - working.
3. changed textures of sandbags. Still can't remove reflectivness with either 0 speculation or alpha channel setting in fcs.
4.if one upgrades wall it removes turret/light.

5. aethetically turrets need a better visual hardpoint.

Oppdatering: 30. mars 2019 @ 9.29

1.uploaded for testing
2. texture reflectiveness issues linked to vanilla assets, may need custom textures.
3.no gate intended.