Kenshi
Sandbag Wall [standalone][legacy]
Visualizzazione di 11-20 elementi su 20
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Aggiornamento: 6 apr 2019, 7:29

1. Added interior wall divides
2. Added themed building material storage.

Aggiornamento: 4 apr 2019, 16:36

1.corrected shortwall mesh

Aggiornamento: 4 apr 2019, 9:09

1.Added graphic variation to sandbag wall.
2.Fixed storm shack normal door.

Aggiornamento: 4 apr 2019, 8:03

1.Added short wall section lengths to basic wall and sandbag wall for easier building/cornering.

Aggiornamento: 3 apr 2019, 13:44

1. Added Small Shack - Sandbag
2. updated description.

Aggiornamento: 31 mar 2019, 16:30

1.Public Visibility
2.Changed research hook
3.Updated description.

Aggiornamento: 31 mar 2019, 7:06

1. Tweaked tiling values of concrete texture.
2.Added cover picture.
3. Updated description.

Aggiornamento: 30 mar 2019, 18:26

1.Added underground layer to offset uneven terrain.
2. Moved turret nodes and added concrete hardpoint.
3.fixed incorrect texture on 2nd variation.

Aggiornamento: 30 mar 2019, 12:56

1.Added turret node - tested in combat.
2.added light node - working.
3. changed textures of sandbags. Still can't remove reflectivness with either 0 speculation or alpha channel setting in fcs.
4.if one upgrades wall it removes turret/light.

5. aethetically turrets need a better visual hardpoint.

Aggiornamento: 30 mar 2019, 9:29

1.uploaded for testing
2. texture reflectiveness issues linked to vanilla assets, may need custom textures.
3.no gate intended.