X4: Foundations

X4: Foundations

Faction Enhancer - Econ AI Module
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Update: 28 May @ 12:45pm

Adjustments for 7.6

Update: 1 Mar @ 12:43pm

Workaround for map right click issue some players were experiencing

Update: 20 Feb @ 10:01am

7.5 Compatibility

Update: 8 Sep, 2024 @ 8:45pm

  • Fixed a small number of sector/ware combinations not being evaluated for production shortage
  • Fixed a rare case where NPC traders would ignore trades with low volume and minimal profit even when there are no other trades available
  • Fixed incorrect calculation for the amount of workforce wares a faction requires when considering new production
  • Fixed (vanilla) bug where Riptide Rakers are not able to build/rebuild scrap recycling or processing modules
  • Vigor Syndicate can ...request... Riptide build additional scrap facilities to get more build materials

Update: 8 Aug, 2024 @ 6:15pm

  • 7.1 compatibility
  • Fixed a case where Xenon would incorrectly scrap energy transport ships
  • Fixed a case where free traders would fail to find valid trades when the price they'd get for selling was relatively low
  • Subordinate traders will no longer pick up crates of their target wares if their commander has no space for them
  • Improved analysis of shipyard resource needs, especially when they have both periods of being stalled and periods where they operate at full capacity
  • Early release ships commandeered by economic faction logic if they run out of viable trades in the resource they were commandeered for

Update: 13 Jun, 2024 @ 2:12pm

  • 7.0 compatibility
  • Misc minor tweaks and bugfixes

Update: 25 Aug, 2023 @ 1:33pm

Workaround for vanilla bug with the pirate DLC where the ALI Wharf in Windfall will get stalled with Teladi ships in queue that it cannot build due to some included equipment not having a pirate build method

Update: 2 Apr, 2023 @ 11:30am

Update: 22 Mar, 2022 @ 7:17am

Small fixes and improvements related to Tides of Avarice integration

Update: 28 Feb, 2022 @ 10:22am