X4: Foundations

X4: Foundations

Faction Enhancer - Econ AI Module
Showing 11-20 of 41 entries
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Update: 13 Sep, 2021 @ 3:17pm

  • Fixed station traders picking up drops in bad situations
  • Fixed Yaki not being willing to build at a player shipyard in some situations where they should

Update: 11 Jul, 2021 @ 9:25pm

Update: 3 May, 2021 @ 5:44pm

  • Improved effectiveness of the Yaki fallback resource supply
    • It's still a cheat (as in vanilla) but it will at least get them to build a ship now and then
  • NPCs will ignore terraforming drone builds when deciding if a player shipyard/wharf is too busy for more orders

Update: 31 Mar, 2021 @ 4:55pm

  • Fixed energy cell production analysis and new factory placement not considering sector sunlight
  • Fixed (vanilla) bug causing Xenon miners near the Terran expansion sector group to mine in very poor locations

Update: 27 Mar, 2021 @ 7:07am

  • Slightly reduced faction module/factory spam in the early game
  • NPC factories under construction will request a dedicated build trader if they are taking too long to get resources
  • Workaround for bug where Terran DLC wharves insist on buying energy cells for min price regardless of need

Update: 15 Mar, 2021 @ 9:56am

  • Fixed calculation for how many workforce wares need to be produced
  • Improved faction response to a ware being in shortage both due to production and lack of transports
  • Improved faction response when a ware needs more transports but they can't be built because that's what needs the ware

Update: 11 Mar, 2021 @ 1:47pm

Update: 4 Mar, 2021 @ 6:58am

Update: 27 Jan, 2021 @ 2:53pm

Update: 6 Dec, 2020 @ 6:30am