RimWorld
Elite Bionics Framework
A apresentar 61-70 de 75 entradas
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Atualização: 18 abr. 2020 às 3:13

Updated to v2.1.0 Beta 3: Fixed NullReferenceException when a social fight is about to start.

Atualização: 9 abr. 2020 às 5:23

Updated to v2.1.0 Beta 2: Fixed unexpected, critical patching bug (credits to Neceros and Bar0th for suggesting improvements)

Atualização: 22 mar. 2020 às 8:36

Updated to v2.1.0 (Beta 1): new tool power adjuster comp

Atualização: 3 mar. 2020 às 5:19

Updated to v2.0.0: update to RimWorld v1.1

Atualização: 1 fev. 2020 às 1:18

Updated to v1.1.1: fixed a few UI bugs.

Atualização: 31 jan. 2020 às 6:55

Updated to v1.1.0: scaleAdjustment now available. Refer to documentation for how to use it.

Atualização: 7 dez. 2019 às 0:15

[Auto-generated text]: Update on 12/7/2019 4:15:36 PM.

Atualização: 8 nov. 2019 às 23:25

[Auto-generated text]: Update on 11/9/2019 3:25:38 PM.

Atualização: 27 jun. 2019 às 6:12

Fixed bug where a bad patch made some capacity-affecting hediffs (e.g. scratch, crack, etc.) fail to show themselves when the player is highlighting the capacity readout.

For example, suppose a pawn has a scratch in the left leg. Before the bug was fixed, the Movement tooltip will look something like "Moving: 80%\nAffected by:\n"; notice that nothing follows after the 2nd '\n' character. After fixing, the tooltip should correctly display, e.g., "[...] left leg 18/30"

Atualização: 15 mai. 2019 às 8:04

Fixed critical bug that caused the vanilla GetMaxHealth() method to always return 0, causing a lot of errors, such as the instant-bleedout-from-injury bug.

Now, the vanilla GetMaxHealth() will return its vanilla results. However, I urge all modders out there to reconsider what they are trying to achieve with the vanilla method. Under the EBF, it's very likely they want to obtain the max HP of body parts via our new method, but we can't assume anything.