RimWorld
Elite Bionics Framework
74개 중 61~70개 표시 중
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업데이트: 2020년 4월 9일 @ 오전 5시 23분

Updated to v2.1.0 Beta 2: Fixed unexpected, critical patching bug (credits to Neceros and Bar0th for suggesting improvements)

업데이트: 2020년 3월 22일 @ 오전 8시 36분

Updated to v2.1.0 (Beta 1): new tool power adjuster comp

업데이트: 2020년 3월 3일 @ 오전 5시 19분

Updated to v2.0.0: update to RimWorld v1.1

업데이트: 2020년 2월 1일 @ 오전 1시 18분

Updated to v1.1.1: fixed a few UI bugs.

업데이트: 2020년 1월 31일 @ 오전 6시 55분

Updated to v1.1.0: scaleAdjustment now available. Refer to documentation for how to use it.

업데이트: 2019년 12월 7일 @ 오전 12시 15분

[Auto-generated text]: Update on 12/7/2019 4:15:36 PM.

업데이트: 2019년 11월 8일 @ 오후 11시 25분

[Auto-generated text]: Update on 11/9/2019 3:25:38 PM.

업데이트: 2019년 6월 27일 @ 오전 6시 12분

Fixed bug where a bad patch made some capacity-affecting hediffs (e.g. scratch, crack, etc.) fail to show themselves when the player is highlighting the capacity readout.

For example, suppose a pawn has a scratch in the left leg. Before the bug was fixed, the Movement tooltip will look something like "Moving: 80%\nAffected by:\n"; notice that nothing follows after the 2nd '\n' character. After fixing, the tooltip should correctly display, e.g., "[...] left leg 18/30"

업데이트: 2019년 5월 15일 @ 오전 8시 04분

Fixed critical bug that caused the vanilla GetMaxHealth() method to always return 0, causing a lot of errors, such as the instant-bleedout-from-injury bug.

Now, the vanilla GetMaxHealth() will return its vanilla results. However, I urge all modders out there to reconsider what they are trying to achieve with the vanilla method. Under the EBF, it's very likely they want to obtain the max HP of body parts via our new method, but we can't assume anything.

업데이트: 2019년 5월 15일 @ 오전 1시 46분

(Ah well I'm not sure if I remember what this patch did)