Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Radious SUBMOD: Beastmen)
Menampilkan41-50 dari 57 kiriman
< 1  2  3  4  5  6 >
Pembaruan: 15 Okt 2019 @ 12:50am

- added missing Vargheists to tier 4 Beast lair
- Added missing Cairn Wraiths to tier 3 Burial Mound

Pembaruan: 14 Okt 2019 @ 2:19pm

Pembaruan: 29 Jun 2019 @ 5:48am

Pembaruan: 26 Jun 2019 @ 10:25am

- additional update that reworks garrisons so they're on par with the Radious versions

Pembaruan: 26 Jun 2019 @ 8:27am

- fix (again) for the Dire wolf Poison contact effect from Arkhan's Legion's of Death Skill
- tweaks to some unit capacity and a slight re-jig of technologies that give bonuses to units

Currently working on the next big update which will be version 2 - New Lords, Heroes and some new units. I'll also be taking a look at some of the existing units and removing any that I feel do not fulfill the correct roles that some Tomb King units do.

Pembaruan: 23 Jun 2019 @ 8:45am

- slight tweak to unit capacity, HP tweaks on the Cairn Wraiths and some techs updates

Pembaruan: 4 Mei 2019 @ 4:47am

- Updated for the new patch

Pembaruan: 8 Mar 2019 @ 11:49am

- Fixed: Fell Bats & Dire Wolves now gain the Poison contact effect when in battle from Arkhan's unique skill tree
- Arkhan's Black Tower in addition to the normal effects, gives + 20 WoM factionwide, VC + 5 factionwide and Magic Res + 10 factionwide
- Arkhan now has a new chariot model
- Fixed an issue with Gaean Vale not being able to build some of the new buildings

Pembaruan: 2 Mar 2019 @ 11:25am

- Fixed charge defence for Grave Guard
- Black Coach unity capacity fixed
- Zandri can once again be recruited from the Tier 3 Obelisk

Pembaruan: 24 Feb 2019 @ 6:13am