Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Radious SUBMOD: Beastmen)
Menampilkan11-20 dari 57 kiriman
< 1  2  3  4  5  6 >
Pembaruan: 8 Mei 2021 @ 5:08pm

Changelog 2.2.1 HOTFIX

##Fixed

- Fixed a bug where vampiric corruption provided by Arkhan's technologies would not apply correctly

Pembaruan: 30 Apr 2021 @ 3:39am

2.2.1 Patch Notes

##New

- Updated compatibility with Mixu's unlocker for both Mortal Empires and Vortex campaigns
- New Vault of Nagash technonology node that requires the Vault of Nagash Landmark to unlock

##Reworks

- Reworked Arkhan's level 30 Skill 'First of the Mortarchs' skill so instead of spreading corruption, it now provides a constant resurrect ability to his army, in addition to extra uses of Liber Mortis and Eldritch Blast abilities.


##Adjustments

- Adjusted Halls of Nagash technology bonuses
- Arkhan's Level 30 Skill 'First of the Mortarchs' is now available at level 20

##Fixed

- Fixed minor typos in the technolgy tree
- Great Halls of Nagashizzar landmark now correctly reduces global recruitment time for all of Arkhan's Vampiric units

Pembaruan: 8 Apr 2021 @ 5:36am

2.2 Patch Notes

RECOMMEND A NEW GAME BECAUSE OF CHANGES TO THE TECHNOLOGY TREE, HORDE MECHANICS & SCRIPTS

##New

- New ancillaries for Bloodline Lords
- New unique version of Lore of Vampires rework for Arkhan and Liche Priests (Vampires).
- New skill dumps have been added to all Heroes and Lords
- New Horde Mechanic has been added to the Strigoi and Fleet Admiral (credit to smOkin for the script)
- New animations for Arkhan the Black while on foot (spliced in some Amethyst Wizard animations)
- New army abilities
- New skills for Tomb Kings, Arkhan & the Bloodline Lords that boost Arkhan's Vampiric units


##Technology Tree

- Arkhan's technology tree has now been reworked with a brand new UI


##AI

- added in technology paths for the AI Followers of Nagash faction


##Submods

- New Scrap Mechanic Submod - COMING SOON


##Fixed

- Fixed an issue where Maggie's Melee and Ranged skills were not seperated correctly
- Fixed an issue with Immortality not working correctly on Bloodline Lords
- Fixed an issue where the Strigoi's Infinite Hatred & Curse of Vorag skills not locking each other out
- Fixed an issue where the Bale fire building was not buildable in minor settlements
- Fixed an issue with Raise Dead not correctly showing the amount of uses


##Adjustments

- Arkhan's Vampiric units now longer gain any benefits from the red skill tree line. Instead, new skills have been added to all Lords to compensate for this
- Adjusted the description Grave Guard Great Weapons so they now display as Grave Guard (Great Swords)
- Adjusted Garrisons unit compositions
- Adjusted Arkhan's level 10 skills so they now incorporate Loremaster of Vampires & Death
- Adjusted the recruitment of Crypt Horrors, Vargheists & Terrorgheist so they can now only be recruited from the Strigoi Horde buildings, Galbaraz landmark & Morgheim Landmarks
- Adjusted the recruitment of Zombies (Pistols & Handgunners), Mournguls, Gunnery Promethians & Rotting Leviathans so they can now only be recruited from the Vampire Admiral Horde buildings
- Adjusted the Galbaraz Landmark so it now provides +10% Physical Resistance to Crypt Ghouls Rank 7 and above, down from 15%
- Adjusted The Black Tower of Arkhan Landmark so it now provides +5% Magical Resistance, down from +10%
- Adjusted Burial Mound Tier 3 so it now only allows recruitment of Grave Guard & Grave Guard (Great Weapons)

##Removed

- Removed the Wight Kind Lord
- Removed Grave Guard bonuses provided by Arkhan's Tomb Blade ancillary
- Removed unit capacity provided by the Books of Nagash


smOkin for the script to enable the horde mechanic on two of my agents. smOkin's Workshop

Pembaruan: 30 Des 2020 @ 12:20pm

Changelog Version 2.1.6

3 new technologies have now been added!
- Dark Creatures
- Guns & Powder
- Dark Nexus

These technologies are located below Legions of Nagash, Flotillas of Death & Undead Battlions and will provide diplomatic bonuses or maluses, public order, vampiric corruption and a cost reduction on certain buildings. These tehcnologies will also require specific buildings to be constructed first.

Adjustments

- updated existing technologies with new effects and text to componsate for the additional new technologies added
- Zombies with swords have now been redesigned and are now dual wielding. Unit card & stats have also been updated to reflect this change
- complete overhaul to all character & unit stats to better match those of Radious

Bugfixes

- Mortis Engine officer rider adjustments

Pembaruan: 22 Des 2020 @ 1:48am

Changelog Version 2.1.5

Hotfix

- fixed broken link preventing advanced magic being selectable on the Fleet Admiral

Pembaruan: 17 Des 2020 @ 3:11pm

Changelog Version 2.1.4

- Added missing Wight King mount ancillary

Pembaruan: 17 Des 2020 @ 2:34pm

Changelog Version 2.1.3

- Overhauled all mount ancillaries for the Bloodline Lords, Wight King & Liche Priest (Vampires) so they're now unique and will not conflict with base game equivalents
- Also updated character uniforms as per the above

Pembaruan: 17 Des 2020 @ 5:24am

Changelog Version 2.1.2

- cdir_military_generator_unit_qualities_tables to better reflect Radious values for Arkhan's new units

Pembaruan: 14 Des 2020 @ 9:37am

Changelog Version 2.1.1

- Slight buffs to Melee Attack & Defence on all Zombie variants

Pembaruan: 14 Des 2020 @ 5:50am

Changelog Version 2.1

New

- New Liche Priest Hero with the Lore of Vampires
- Unique Bloodline Traits
- New Vampire Coast Admiral & Wight Lord can now be unlocked via Bloodlines in the technology tree
- New Gunnery building that unlocks Zombies with Pistols, Handgunners, Gunnery Promethians, Mournguls and Rotting Leviathans
- New final technology after unlocking all of the Bloodlines
- Updated building tree to now unlock Crypt Horrors, Vargheists and Terrorghesists
- Updated building tree to now unlock Cairn Wraiths, Hexwraiths and Mortis Engines
- Grave Guard can be recruited from the tier 3 Burial Mound
- Arkhan has a new bound skill called 'Eldritch Blast' which acts similarly to Venom Wave and Wrath of Ptra

Arkhan's level 30 skill 'Nagash must Rise' has been reworked and now provides + 3 uses of Eldritch blast and Vampiric Corruption +10 to all provinces
Khalida now has a new level 30 skill called 'The Goddess' which provides + 3 uses of Venom Wave and +10 WoM Power Reserves Factionwide
Both Settra and Khatep will also be receiving new level 30 skills and Khalida's will also have some added effects in the next update

Adjustments

- Black Coach & Varghulf have been removed
- Halls of the Dead now have a tier 3, and unlock Cairn Wraith recruitment
- Arkhan's Minor and Major Walls now unlock recruitment of Fell Bats and increase capacity by +2
- Realm of Souls has been added to all of Arkhan's Vampire Units whith the exception of the Terrorgheists & Mortis Engines
- Hexwraiths now also gain stalk from the technology tree
- Mortis Engine assets have had an overhaul and now have a more Nehekharan ascetic to them
- Zombie stat adjustments
- Followers of Nagash technology node now reduces diplomatic relations with Tomb Kings by -20
- Arkhan's Tomb Blade ancillary now also increases Grave Guard Melee Attack & Defence
- Removed the poison contact effect from Fell bats and Dire Wolves
- Morgheim Necropolis Landmark increases Crypt Ghoul Capacity by + 8
- Great Boneyard Landmark increases Crypt Ghoul Capacity by + 8 & also provides + 15% Physical resistance to Crypt Ghouls Factionwide once they reach rank 7 or above
- Wight King's Desert Blade now grants Magical Attacks instead of Flaming
- Arkhan's Level 10 skill Legions of Death now also applies charge bonus +20 to Cairn Wraiths
- Arkhan's Level 10 skill Right Hand of Nagash now also applies recruitment rank +3 to Cairn Wraiths, Skeleton Swordsmen & Spearmen, Zombies and Zombies with halberds
- Each Book of Nagash quest reward now increases Vampire Count unit capacity by +2
- Vortex Victory now increases Vampire Count unit capacity by +5
- Removed redundant database entiries
- unit_set_to_unit_junctions adjustments
- Ancillary adjustments to Arkhan's Tomb Blade
- Liche Priest (Vampires) Spread Untainted Skill has been replaced with Spread Vampiric Corruption
- cdir_military_generator_unit_qualities changes
- cai_construction_system_building_values adjustments

Bugfixes

- Secrets of the Dead technology now correctly reduces the penalties associated with negative or missing corruption (actually works)
- Cairn Wraiths & Mortis Engines now have an updated unit card (Thanks to Guv; mod linked below) and they now benefit from red skills that effect cavalry
- Arkhan's Major Walls now correctly apply improved tower projectiles in siege battles



Bloodline Traits

Strigoi
- Ambush Success and Defence Chance + 30%
- Physical Resistance +5% for Ghouls, Vargheists and Terrorghesists
- Vanguard Deployment for the Lord's army

Necrarch Lord
- Research Rate +15%
- Spell Cooldown Rate -25%
- Extra WoM + 25
- Magic Resistance + 10% for Ethereal units

Blood Dragon
- Campaign Movement Range + 10%
- Immune to all Attrition
- Personal Aura Size + 50%
- Weapon Strength + 10% for Cavalry units

Wight Lord
- Enables Magical Attacks for the Lord's army
- Strips local enemy armies of magical resistance
- Expert Charge Defence for the Lord's army

Von Carstein
- Public Order + 2 Factionwide
- Melee Attack + 10 for Fell Bats & Dire Wolves
- Casulty Replenishment Rate + 10%
- Public Order - 5 in an Enemy region

Fleet Admiral
- Armour + 15
- Range + 10% for the Lord's army
- Immune to Storm and Reef Attrition
- Ambush Defence Chance + 15%