Garry's Mod

Garry's Mod

Anti-Noclip Field
目前顯示第 21-30 項,共 38 項
< 1  2  3  4 >
更新:2014 年 4 月 17 日 @ 上午 7:34

Added ConVar:
sv_anti_noclip_field_rechecktime 0.01-5, Sets the time between field ticks in seconds. Higher values will reduce lag, lower values will make the fields more precise. Default: 0.25

更新:2014 年 4 月 16 日 @ 上午 10:39

Fixed vehicle entering was being blocked for allowed players.
Added a way to copy the model from a prop to the toolgun. Press reload to use it.

更新:2014 年 4 月 16 日 @ 上午 10:08

更新:2014 年 4 月 13 日 @ 下午 6:25

更新:2013 年 12 月 26 日 @ 下午 2:21

- Fixed lua error: lua/entities/anti_noclip_field/cl_init.lua:8: attempt to index global 'ControlEnt' (a nil value)

更新:2013 年 11 月 13 日 @ 上午 10:26

- Fixed ConVar sv_anti_noclip_field_maxsize being broken.

更新:2013 年 11 月 11 日 @ 上午 5:53

- Added ConVar sv_anti_noclip_field_freeforall 0/1 (Default: 0), it disallows/allows non-admins to use admin only features of the Anti-Noclip Field.
- Added a clientside option to hide all fields.
- You will notice if you are able to use admin only features.
- Fixed a huge bug that caused the fields to block things it shouldn't.

更新:2013 年 10 月 30 日 @ 下午 8:28

- Added an option to spawn inactive fields.
- Separated physgun, gravitygun and +USE pickup to have their own options.
- Changed the vehicle blocking option to kick you out of the vehicle when it is driven to a field.
- Added block option against flashlight.

更新:2013 年 10 月 6 日 @ 上午 10:01

- Raised the limit of sv_anti_noclip_field_maxsize from 2048 to 16384. Use it carefully!
- The Anti-Noclip Field controller is frozen on spawn now.

更新:2013 年 8 月 31 日 @ 上午 4:40

- Changed the version error to be more informative.