Garry's Mod
Anti-Noclip Field
Se afișează 21-30 din 38 intrări
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Actualizare: 17 apr. 2014 @ 7:34

Added ConVar:
sv_anti_noclip_field_rechecktime 0.01-5, Sets the time between field ticks in seconds. Higher values will reduce lag, lower values will make the fields more precise. Default: 0.25

Actualizare: 16 apr. 2014 @ 10:39

Fixed vehicle entering was being blocked for allowed players.
Added a way to copy the model from a prop to the toolgun. Press reload to use it.

Actualizare: 16 apr. 2014 @ 10:08

Actualizare: 13 apr. 2014 @ 18:25

Actualizare: 26 dec. 2013 @ 14:21

- Fixed lua error: lua/entities/anti_noclip_field/cl_init.lua:8: attempt to index global 'ControlEnt' (a nil value)

Actualizare: 13 nov. 2013 @ 10:26

- Fixed ConVar sv_anti_noclip_field_maxsize being broken.

Actualizare: 11 nov. 2013 @ 5:53

- Added ConVar sv_anti_noclip_field_freeforall 0/1 (Default: 0), it disallows/allows non-admins to use admin only features of the Anti-Noclip Field.
- Added a clientside option to hide all fields.
- You will notice if you are able to use admin only features.
- Fixed a huge bug that caused the fields to block things it shouldn't.

Actualizare: 30 oct. 2013 @ 20:28

- Added an option to spawn inactive fields.
- Separated physgun, gravitygun and +USE pickup to have their own options.
- Changed the vehicle blocking option to kick you out of the vehicle when it is driven to a field.
- Added block option against flashlight.

Actualizare: 6 oct. 2013 @ 10:01

- Raised the limit of sv_anti_noclip_field_maxsize from 2048 to 16384. Use it carefully!
- The Anti-Noclip Field controller is frozen on spawn now.

Actualizare: 31 aug. 2013 @ 4:40

- Changed the version error to be more informative.