Garry's Mod

Garry's Mod

Anti-Noclip Field
目前顯示第 31-38 項,共 38 項
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更新:2013 年 8 月 30 日 @ 下午 4:07

- Added ConVar: sv_anti_noclip_field_maxsize 128-2048 (Default: 512)
It allows you to change the max size of the fields, already placed ones will be clamped too.
- Added two shapes:
* Pyramid
* Cone
* These are mirrored against the ground, so they are actually more like crystals.
- Fixed the Wire input/output being inverted and broken.

更新:2013 年 8 月 30 日 @ 上午 11:35

- Fixed lua error: lua/autorun/ancf_init.lua:326: Tried to use a NULL entity!
- Fixed lua error: lua/autorun/ancf_init.lua:4: attempt to call field 'AddWorkshop' (a nil value)

- It errors when your GMod is outdated now, update your GMod if you have this error!

- Props that are physgunned into fields will get frozen now.

更新:2013 年 8 月 15 日 @ 下午 5:10

- Changed downloads

更新:2013 年 8 月 14 日 @ 下午 7:14

- Fixed lua error: lua/entities/sent_anti_noclip_control/init.lua:41: attempt to call global 'Wire_TriggerOutput' (a nil value)

更新:2013 年 8 月 14 日 @ 下午 4:49

- Added shape options:
* Cube
* Sphere
* Cylinder
* more to come...
- Made the whole field visible when you enable the drawing.
* They are models now
- Added explaining tooltips to tool options.

- Fixed lua error: lua/entities/sent_anti_noclip_field/shared.lua:103: attempt to call method 'IsPlayerHolding' (a nil value)
- Recoded the in-field detection to be faster and to support the new shapes.

更新:2013 年 8 月 9 日 @ 下午 6:00

- Added vehicle entering block
- Fixed an e2 exploit and a physgun exploit

更新:2013 年 8 月 5 日 @ 上午 11:42

- Fixed some errors and the tool is working again.

更新:2013 年 7 月 31 日 @ 下午 3:02