Forts
[UNSUPPORTED] Tons of Cannons
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Update: 11 Jan, 2020 @ 2:17am

- Buffed the explosive cannons and made the heavy he more expensive

- Nerfed heavy flak cannon splash damage

- Added new trail effects. Normal cannons now have smaller less visible trails, whereas heavy cannons have large more prominent shell trails

- Increased the shell size for heavier cannons. The heavy variants now have shells twice as big as the normal ones

- Increased the hitbox of the normal size cannons. (height 30 --> 60)

- Decreased the health of all cannons, except flak as they are exposed more often due to automatic aa firing

- Decreased the weight of all normal and heavy cannons

- Increased the self destructive power of all cannons. they are now very damaging when they explode, but it is dependant on the type. (emp cannons have low damage but will stun nearby devices, he cannons deal heavy structure damage, ap heavy device damage, etc)

- Crazy cannon now requires the Facility

Update: 10 Jan, 2020 @ 5:34am

- Buffed the Shotgun Cannons

- Buffed the Black Hole Cannons

- Reworked the Crazy Cannon

- Buffed Incendiary Cannon, nerfed the heavy version

Update: 10 Jan, 2020 @ 4:33am

Finally Updated the mod!

- Added a new cannon

- Removed now useless plasma cannons (I deleted well defended)

- Fixed the trail issues and errors

- Removed apcr cannon. Deemed it too similar to ap cannon, and didn't have another idea for it

Update: 1 Mar, 2019 @ 2:00am

Update 4.1!

- Added a new cannon! APCR Cannon!

Has very high penetration but deals less damage than AP cannon. Also deals more damage to Kinetic Armour.

- Given flak cannons splash damage.

- Tweaked the build/repair cost of all cannons.

- Made Anti-gravity modules more explosive.

Update: 27 Feb, 2019 @ 11:44pm

Update 4.0!

-Added a new device! The Antigravity module!

Since negative mass shouldn't cause issues anymore, I gave this mod a floating device.

Use it to stop your fort from collapsing under its weight.

Update: 27 Feb, 2019 @ 1:24am

Update 3.9!

-Added a new Ultra AP Cannon

-Added a stronger armour alternative

Update: 25 Feb, 2019 @ 11:58pm

Update 3.8!

-Added a new material; Superconductor!

It is identical to Regular Armour, just like Kinetic Armour. However, it takes a lot less damage from HEAT cannons. Use it as a way to defend against them.

-Increased the cost of Kinetic Armour, to deter only using it.

Both these armours are expensive for their health, so only use them when you need to.

Update: 25 Feb, 2019 @ 1:50am

-Nerfed weapon damage of Flak Cannons

-Fixed cannon descriptions.

Update: 25 Feb, 2019 @ 1:18am

Update 3.7!

-Added the first of the ULTRA cannons!

The Ultra Heavy HE cannon. Can be found at the end of the Heavy Cannons.

It is extremely expensive and slow building but it packs a punch.

-Normal Cannons no longer require the tech structure. It is now only needed for bigger ones. I saw little point in bothering with them as you could unlock the heavy ones at the same time, which are more powerful. They are now easier to get but obviously less powerful.

-Reduced penetration of AP cannons

-Reduced damage to tech buildings for normal AP cannon

-Reduced incendiary range of Heavy Incendiary Cannon

-Increased direct damage of Incendiary Cannons, as well as given them a large splash effect. They do not do any splash damage to reactors however.

-Removed penetration from the HEAT Cannons. They now are stopped easily by wood.

-Increased damage of HEAT Cannons. They are now very powerful against armour.

-Reduced stun duration of Disruptor Cannons.

-Increased bracing damage greatly for Normal HE Cannons, making them very good against woodspam.

-Added two new materials; Light Armour, which is just cheap weaker armour option. Kinetic Armour, which blocks all penetrating rounds including all AP cannons.

Update: 18 Feb, 2019 @ 1:11am

Update 3.4!

-Added a new cannon; The Rocket Cannon

Aim in the direction you want to fly. Doesn't actually shoot anything though. Use it on zero gravity maps.

-Fixed the Shield Cannons. They now do not crash when hit by vanilla weapons.