Forts
[UNSUPPORTED] Tons of Cannons
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Update: 11 Oct, 2020 @ 2:06am

Update 5.7:

- Reworked all descriptions to make them easier to understand. This includes vanilla ones.
- Balanced some materials and devices to make the experience better.

Update: 22 May, 2020 @ 2:28am

Update 5.6!

- Improved the look of the ultra cannons

- Added an ultra version for the emp cannons

- Buffed the ultra ap cannons

- Made the ultra cannons share the heavy cannon fire effects

- Reworked flaming versions of the cannon shells

- Buffed the emp cannons

Update: 21 May, 2020 @ 2:16am

Update 5.4!

- Reduced damage of AP cannons to reactors (3 shots to kills for normal / 2 for heavy)

- Reduced shots of normal shotgun cannon (18 --> 16)

- Increased shots of heavy shotgun cannons (20 --> 32)

- Increased effectiveness of normal flak cannon against projectiles

- Decreased splash damage of normal flak cannon

- Fixed hud icon for the Facility

- Facility now requires Workshop or Armoury to be constructed

- All normal cannons require the Workshop to be constructed

- Switching between cannons (open the context menu) now takes much less time to do, making it more worth while.
(it takes the same time as reloading, so don't try to switch to save reload time)

Update: 20 May, 2020 @ 3:14am

Update 5.3!

- Fixed the incorrect missile amount for the Heavy Swarm Cannon

- Buffed the shotgun cannons and the heavy he cannon

- Nerfed the implosion cannons

- Changed the icons for the cannons to make them more intuitive

- Created custom effects for the heavy cannons

Update: 19 May, 2020 @ 5:06am

Update 5.1!

- Further nerfed the incendiary cannons fire radius slightly.

- Added cool custom fire effects to the small cannons.

- Fixed the heat cannon damage multiplier against the modded armours.

Update: 19 May, 2020 @ 4:02am

Update 5.0! Accessibility update.

- Massive rework to all cannons and projectiles. it is now more homogenised and uniform.

- Made all cannons have the same statistics, to make them easier to use.

- Cannons aren't as useless when used wrong now.

- Added coloured upgrade icons to make it easier to understand them.

- Updated the descriptions and names to make them much easier to understand.

- Fixed the reload animations, shell eject animations, recoil, and the sprites for the heavy implosion and shotgun cannons.

- Increased the thickness of the outline on the heavy version barrels to make it uniform with the rest of their sprites.

- Removed crazy cannon for balance reasons.

Update: 18 May, 2020 @ 5:40am

- Nerfed the small he cannon slightly

- Buffed the heavy he cannon slightly

- Nerfed the implosion and impact cannons somewhat significantly

- Massively nerfed the crazy cannon

- Attempted to fix the flak cannon auto-firing issue

Update: 18 May, 2020 @ 4:07am

- Reduced the splash damage of the Heavy Explosive Cannon. Increased radius to compensate. It will no longer remove armour in large amounts by destroying it's supporting bracing, while still being able to destroy woodspam effectively.

Armour is supposed to counter the HE cannons.

- Removed the unintended penetration from the explosive cannon. it now behaves properly.

- Reworked the blackhole (now implosion) cannons. They are more predictable and have lost the weird physics.

- Made the EMP and Disruptor cannons disable and destroy portals.

- Fixed the incorrect sniper explode and sniper shell eject effects. Cannons will now use cannon effects as intended.

Update: 18 May, 2020 @ 2:39am

- Removed the booster cannons as they served little purpose and caused confusion among players who don't read or aren't English.

- Added multiple upgrade support to the cannons. You can now switch to any cannon by upgrading.

Update: 12 Jan, 2020 @ 5:05am

- Reduced the spread of the swarm cannons

- Buffed the heavy heat cannon

- Refined the crazy cannon