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i have yet to play it but I wanted to say thanks anyways becuase it it is a free mod and my thanks is free too :)
I would suggest to 1/3 or 1/4 the damage of the artillery for the tiny cannons, 3 paired up can break wood in a large radius and have just 6(?) seconds reload time. I think the reload time should stay the same, so lower the damage it is. Similar for the medium cannon too 1/2 or 1/3 of the damage. In general I would suggest to 2/3 the radius.
the thumbnail just doesnt show all the guns
It was a real and honestly suggestion but if you act like this. Fine, do whatever you want.
Splash damage and radius of the explosive cannon is far TOO high.
The impact of 3 beginner impact cannons kill already the Forts in early game wich is odly annoying.
The artillery cannon-projectile have too much anti air health point ...
Nice idea! Just scrappy numbers, sorry. :(
Please balance!!
I do plan at some point of bringing back the Plasma Cannons, to counter Adamantium.