Kenshi
Functioning market stalls (light version)
Mostrando 1-7 de 7 aportaciones
Actualización: 20 SEP 2019 a las 6:26 p. m.

Version 3

-Custom collisions for every stall.
-Custom “masks” for every stall.
-internal changes to the mod, to remove flickering while in building mode.
-Custom, simple collisions for every decoration item.
-Reduced a problem with traders not being interactable until bumped.

Actualización: 14 JUL 2019 a las 4:17 a. m.

-small update to vendor lists

Actualización: 11 MAR 2019 a las 5:18 p. m.

-Compatibility improvements between this and “Reduce Stones And Some Other Foliage” in Heng

Actualización: 9 MAR 2019 a las 11:56 a. m.

Removed dried gristle flaps from vendor lists

Compatibility improvements between this and “bounty hunting for minor factions”

Removed Floating wall in Stack

Actualización: 9 FEB 2019 a las 6:42 a. m.

-Some changes in FCS, to smooth out work on mod.
-Item placement adjustments on all market stalls.
-Shopkeeper node adjustments on all market stalls.
-Moved Windmill in Squin, for compatibility with “reduced stones and some other foliage”.
-Inner wall adjustments in Blister Hill, for compatibility with “reduced stones and some other foliage”.
-Some Items and signs will glow upon pressing "alt"

Actualización: 26 ENE 2019 a las 1:36 p. m.

-Made changes to HUB traders AI

Actualización: 26 ENE 2019 a las 11:43 a. m.