Kenshi
Functioning market stalls (light version)
Ergebnisse 1–7 von 7
Update: 20. Sep. 2019 um 18:26

Version 3

-Custom collisions for every stall.
-Custom “masks” for every stall.
-internal changes to the mod, to remove flickering while in building mode.
-Custom, simple collisions for every decoration item.
-Reduced a problem with traders not being interactable until bumped.

Update: 14. Jul. 2019 um 4:17

-small update to vendor lists

Update: 11. Mrz. 2019 um 17:18

-Compatibility improvements between this and “Reduce Stones And Some Other Foliage” in Heng

Update: 9. Mrz. 2019 um 11:56

Removed dried gristle flaps from vendor lists

Compatibility improvements between this and “bounty hunting for minor factions”

Removed Floating wall in Stack

Update: 9. Feb. 2019 um 6:42

-Some changes in FCS, to smooth out work on mod.
-Item placement adjustments on all market stalls.
-Shopkeeper node adjustments on all market stalls.
-Moved Windmill in Squin, for compatibility with “reduced stones and some other foliage”.
-Inner wall adjustments in Blister Hill, for compatibility with “reduced stones and some other foliage”.
-Some Items and signs will glow upon pressing "alt"

Update: 26. Jan. 2019 um 13:36

-Made changes to HUB traders AI

Update: 26. Jan. 2019 um 11:43