Stellaris

Stellaris

Expanded Megastructures and Technology
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Update: 26 Nov, 2021 @ 10:57pm

Update: 26 Nov, 2021 @ 6:46pm

Update: 23 Nov, 2021 @ 6:31pm

1.2.3
Updated for 3.2

Additions:
- NEW: Dark Matter Afterburners

Tweaks:
- Some new technologies are more likely to be drawn if you have certain traditions
- Spawning Pools are now grouped under pop assembly
- Building the highest level habitat will no longer add an extra building slot if Expanded Pops is active (that mod already does something similar)
- Cloning vats will only support 40 clone army pops (down from 60)

Bug Fixes:
- Improved compatibility with Plentiful Traditions
- Fixed new sensors not showing up

Update: 28 Sep, 2021 @ 7:03am

Update: 23 Sep, 2021 @ 9:37am

Update: 23 Sep, 2021 @ 7:26am

Update: 22 Sep, 2021 @ 2:43pm

Update: 20 Sep, 2021 @ 4:45pm

1.2.2
Updated for 3.1.1
Additions:
- Habitat designations buffed to be similar to their equivalent designations
- Cloning Vats now require minerals when building lithoids (replacing the previous system)
- Clone Armies cannot build normal cloning vats until you either finish the Genetic Crossroads event chain or adopt the Engineered Evolution perk
- Cloning vats can support up to 60 clone army pops (80 with the Accelerated Embryonics tech)
- Shattered ring gives +25% pop growth
- Pleasure Seekers: Leisure Habitats give +20% culture worker output

Tweaks:
- Leisure Districts built by Rogue Servitors get +1 housing

Bug Fixes
- Accelerated Embryonics no longer adds more jobs, for real this time

Update: 5 Jul, 2021 @ 12:04pm

1.2.1.7
Additions:
- Regenerative Hull Tissue cost now split between food and alloys

Bug Fixes:
- Fixed double jobs from habitat leisure districts

Update: 17 Jun, 2021 @ 7:40pm