Stellaris

Stellaris

Expanded Megastructures and Technology
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Update: 1 Jun, 2021 @ 1:12pm

1.2.1.6
Additions:
- NEW: Dark Matter Reactor Boosters
- Nanite Transmutation can be researched if you have the Nanite Construction tech
- Added new icons for ship components

Tweaks:
- Coordination Districts only give 2 maintenance drone jobs
- Living Hull now gives same bonus as Nanite Repair Systems

Removals:
- Changes to City World districts moved to Expanded Pops

Update: 27 May, 2021 @ 4:29pm

1.2.1.5
Additions:
- Repeatables for encryption/codebreaking

Tweaks:
- Shroud Patrons give +20% diplomatic weight in their respective categories
- Eyes in the Void modifier now also gives extra intel
- Whisperers in the Void secrets event now also gives +20 intel on two random empires
- Composer of Strands gives +20% pop assembly speed

Update: 14 May, 2021 @ 11:43am

1.2.1.4
Additions:
- Enigmatic Encoder/Decoder gives +2 encryption/codebreaking
- Enigmatic Encoder/Decoder can be researched normally with the Enigmatic Engineering perk

Bug Fixes:
- No longer accidentally overwrite the entire special decision file

Update: 7 May, 2021 @ 11:15pm

1.2.1.3
Updated to 3.0.3

Additions:
- Habitats built over gases/crystals/motes allow mining/research/energy districts
- Habitats built over trade deposits get extra trade value from commercial districts
- Added missing rare resource habitat deposits (such as zro 4 and 5)

Tweaks:
- Accelerated Embryonics modifies cloning vats rather than adds more jobs
- Advanced rare resource techs no longer give +1 rare resource refinery jobs from buildings, doubling output and upkeep instead
- Hive Mind extra spawning drones from Hive Worlds added to spawning pools, for capability with Hive Queens origin

- Removals:
- Special resource deposits work as in vanilla (to balance for less pops)

Update: 28 Apr, 2021 @ 2:39pm

1.2.1.2
Additions:
- Xeno-Compatability gives +1 pop production from cloning vats and +1 biological trait point

Tweaks:
- Mental Manipulations renamed Empathic Diplomacy, now gives +1 envoy
- With Expanded Pops, Hive Queen jobs give +2% habitability, to match bonus added to spawning drones

Bug Fixes:
- AI should, hopefully, make use of fortress districts now

Update: 23 Apr, 2021 @ 1:24pm

1.2.1.1
Tweaks
- Genesis Project and Hive Queen gives an extra farming/mining district and +4 pops
- Hive Queens get +1/+2 base pop production from spawning pools

Bug Fixes:
- Accidentally left in base pop production on cloning vats

Update: 22 Apr, 2021 @ 11:35pm

1.2.1
Updated to 3.0
Additions:
- Fully expanded habitats gain +1 building slot
- Reworked how Cloning Vats work, in light of the changes in the 3.0 patch.
- Mineral Purification Hubs give +1 mining jobs to Crystal Farms
- Synthetic Lifeforms will allow you to resurrect the Awoken as organic lifeforms, assuming you haven't already resurrected them as synths.
- Subspace Telepathy gives +10 base intel
- The Instrument of Desire can spawn the Manifesti event chain, assuming you are elegible for it
- Buffed the Reckoning

Tweaks:
- Genesis Project now allows you to build robots
- Hive Queens can use Cloning Vats
- Hive Queen jobs give +1 pop assembly on low population planets
- Nanite Machinists now require 1 living metal and 40 minerals (was 3 and 30)
- Zro Distillers now only give -10% pop growth (was -15%)
- Accelerated Embryonics now available to hive minds and servitors
- Advanced Drone Cloning renamed Spawning Vats, only unlocks the building
- Living Metal Cultivation can now be researched if you do not have the Living Metal tech, but a neighbor does
- Nanite Construction requires either you or a neighbor has researched Nanite Transmutation
- Nanite Construction requires either Living Metal or Living Metal Cultivation
- Mining laser techs now only give +20% space mining production each
- Can now choose necroid portraits when creating synthetic lifeforms
- Coordination Districts give 8 jobs, in line with changes to the Leisure Districts
- Habitation District give +1 housing to all gestalts (not just hive minds)
- Habitats with deposits can become Militarize Habitats
- Gaia, Machine, and Hive Worlds now give +20% resource from jobs, to match to the bonus on city worlds
- Ring Worlds give +25% pop growth
- Psionic Life decision now creates 2 pops at a time

Removals:
- Removed changes to carrier ship behavior
- No longer modifies the Droids, Binary Motivators, and Nanite Assemblers techs
- Jobs and Housing from habitats restored to their vanilla values
- Habitation Districts no longer benefit from the Public Work's tradition
- Ringworlds restored to their vanilla size (may size them back up again later)

Bug Fixes:
- Fixed missing building icon
- Fixed some broken localizations

Update: 13 Jan, 2021 @ 4:45pm

Update: 11 Nov, 2020 @ 11:17pm

1.2.0.1
Additions:
New Whisperers in the Void event
Patchwork Life pops will use Necroid Portraits if you have the DLC

Removals:
- Changes to Penal Colonies moved to upcoming diplomacy mod

Update: 31 Oct, 2020 @ 2:33pm

1.2.0
Updated for 2.8.1

Additions:
- New events for the Composer of Strands
- Zero-G Foundries under Rogue Servitors provide 2 fabricator and 2 artisan drone jobs
- Necrophages are not as good at cloning (base pop production of 1.5 instead of 2)

Bug Fixes:
- Colony Type file now modifies the colony types that it needs to

Removals:
- Changes to Grasp the Void moved to Expanded Starbases