Stellaris

Stellaris

Expanded Megastructures and Technology
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Update: 4 Oct, 2022 @ 7:17pm

Update: 3 Oct, 2022 @ 8:25pm

Update: 27 Sep, 2022 @ 6:21pm

Update: 24 Sep, 2022 @ 4:20pm

1.2.6
Updated for 3.5

Additions:
- Anglers, Flooded hydroponic stations give angler jobs
- Fortress Districts on Knightly habitats also give +1 housing and squire jobs

Tweaks:
- Empires without the Genesis Project origin can remove the Replicant trait if they have the Genetic Resequencing tech
- Hives get Evaluator jobs from Coordination Districts

Bug Fixes:
- Aquatics option for creating New Life no longer incorrectly requires the Necroid DLC

Update: 22 Jun, 2022 @ 12:00pm

1.2.5.3
Updated for 3.4.4

Additions:
- Quantum Catapult has longer range and tighter spread
- Quantum Catapult from Slingshot to the Stars has same Quantum Catapult Windup reduction as normal catapults
- Habitats and Orbital Rings can be built on the same planet (may require a new save)
- Hydroponic Station gives +10% farmer production

Bug Fixes:
- Compatibility with Planetary Diversity

Update: 7 Jun, 2022 @ 12:39pm

Update: 30 May, 2022 @ 10:38pm

1.2.5.2
Tweaks:
- Gaia, Hive, and Machine worlds give +15% job output (from +20%)
- Gaia worlds give +15% happiness (from +10%)
- Genesis Project situation proceeds faster, approaches don't affect speed as much

Update: 28 May, 2022 @ 8:16pm

1.2.5.1
- Genesis Project, approach is locked in the final stage
- Results of the Genesis Project situation now depends on the approach you take

Update: 23 May, 2022 @ 6:15pm

Update: 23 May, 2022 @ 4:15pm