Stellaris

Stellaris

Dyson Swarm 3.4.*
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Update: 24 Mar, 2020 @ 5:08am

- fixed some of the origins I broke
- the built in district patch now works again. No more city districts on swarms.

Update: 23 Mar, 2020 @ 8:35am

- zeroG Farms will now provide extra jobs for home in the sky origin and civic
- Voidborn pops will no longer get debuffs for living on dyson swarms. This means that this mod now overrides the event origin.1
- When the AI builds normal foundries or factories on swarms, they will now automaticly be replaced by their respective swarm versions
- the home in the sky origin will now gain access to modular districts at the start of the game

Update: 21 Mar, 2020 @ 9:37am

- origins will now get their proper bonuses and discounts

Update: 21 Mar, 2020 @ 3:55am

- the origin civics can no longer be taken with certain origins

Update: 20 Mar, 2020 @ 2:22pm

- hotfix for a bug where the tier midfier would be applied twice when starting with an origin

Update: 20 Mar, 2020 @ 1:11pm

- added starter origins. The starts are still there in civic form however, to allow combining them with other origins.
- fixed a bug where the debugmenu would ctd the game
- updated AI weights
- fixed a bug where the tier modifier would stay after a dyson swarm got taken by force.

A new megacorp origin will be coming soon^TM

Update: 19 Mar, 2020 @ 4:38pm

- updated to 2.6.1

Update: 14 Mar, 2020 @ 3:21am

- Fixed a bug where the AIs Capital would be place inside another empires starting system when using the lost home civic.

Update: 7 Jan, 2020 @ 9:08am

- added synced localisation. Big thanks to FebHare for bringing it to my attention and coninuesly updating japanese translation patch!

Update: 6 Jan, 2020 @ 6:19am

- fixed chinese localisation