Stellaris
Dyson Swarm 3.4.*
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Mis à jour le : 24 mars 2020 à 5h08

- fixed some of the origins I broke
- the built in district patch now works again. No more city districts on swarms.

Mis à jour le : 23 mars 2020 à 8h35

- zeroG Farms will now provide extra jobs for home in the sky origin and civic
- Voidborn pops will no longer get debuffs for living on dyson swarms. This means that this mod now overrides the event origin.1
- When the AI builds normal foundries or factories on swarms, they will now automaticly be replaced by their respective swarm versions
- the home in the sky origin will now gain access to modular districts at the start of the game

Mis à jour le : 21 mars 2020 à 9h37

- origins will now get their proper bonuses and discounts

Mis à jour le : 21 mars 2020 à 3h55

- the origin civics can no longer be taken with certain origins

Mis à jour le : 20 mars 2020 à 14h22

- hotfix for a bug where the tier midfier would be applied twice when starting with an origin

Mis à jour le : 20 mars 2020 à 13h11

- added starter origins. The starts are still there in civic form however, to allow combining them with other origins.
- fixed a bug where the debugmenu would ctd the game
- updated AI weights
- fixed a bug where the tier modifier would stay after a dyson swarm got taken by force.

A new megacorp origin will be coming soon^TM

Mis à jour le : 19 mars 2020 à 16h38

- updated to 2.6.1

Mis à jour le : 14 mars 2020 à 3h21

- Fixed a bug where the AIs Capital would be place inside another empires starting system when using the lost home civic.

Mis à jour le : 7 janv. 2020 à 9h08

- added synced localisation. Big thanks to FebHare for bringing it to my attention and coninuesly updating japanese translation patch!

Mis à jour le : 6 janv. 2020 à 6h19

- fixed chinese localisation