Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: 24 May, 2024 @ 2:12pm

Update: 23 May, 2024 @ 8:35pm

Update: 23 May, 2024 @ 7:56pm

Update: 23 May, 2024 @ 2:44pm

2.3.0
Updated for 3.12

Additions:
- Cybernetic Creed factions now have more variable demands

Tweaks:
- Cybernetic Evolution starts with Primitive Cyborg
- Organic Construction produces consumer goods partially from food
- Cloud Memory no longer gives leader upkeep reduction, now only available to virtual pops
- Advanced cybernetic traits now require Cybernetic Finisher
- Advanced robot traits now also unlocked for physical synthetic empires

Bug Fixes:
- New AI personalities will use various vanilla rooms, instead of the default

Removals:
- Removed Emotion Emulator civic (now redundant)
- Removed Garrison Bots, Delicate, Eusocial Software, Modular Assembly, Overclocking Hardware, and Enhanced Machinist (now redundant)
- Removed Emotion Emulators and Grotesque (now redundant)
- Removed cyborg and synth transgenesis techs (now redundant)
- Removed cyborg and synth mastery tech (now redundant)
- Removed Cloud Memory (cyborg)
- Removed required species traits. Some have been converted into stand-alone traits, or merged with existing traits.
- Removed Dry-Skin trait

Update: 14 Apr, 2024 @ 4:47pm

Update: 2 Apr, 2024 @ 12:26am

2.2.1
Tweaks:
- Reanimators give +1 commander limit instead of -10% war exhaustion
- Undead Naval Doctrine now gives +10% naval capacity, -10% ship upkeep and war exhaustion

Bug Fixes:
- Fixed Cyborg Mastery not unlocking traits

Update: 26 Mar, 2024 @ 2:45pm

Update: 26 Mar, 2024 @ 11:42am

Update: 23 Mar, 2024 @ 1:08pm

Update: 23 Mar, 2024 @ 12:25pm