Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: 11 Jan, 2019 @ 10:17pm

1.0.2
Updated for new version of Glavius AI mod

Tweaks
- Fungal Colony gives -25% pop growth (down from -20%)
- +1 venerable elder job per 100 pops (up from 50)
- Ancient costs 3 (down from 4)
- Ancient gives +300 leader lifespane (up from +200)

Bug Fixes
- Removed some outdated job weights

Update: 11 Jan, 2019 @ 10:07pm

Initial Upload

Update: 11 Jan, 2019 @ 3:41pm

Fixed oversight with nature preserve decision

Update: 11 Jan, 2019 @ 3:21pm

Minor tweaks to clerk and manager trade value

Update: 11 Jan, 2019 @ 3:15pm

1.0.1
Additions:
- Banning resettlement won't stop you from resettling slaves
- Added an additional civic-dependent faction demand
- With Environmentalist Civic, can build nature preserves, giving amenities and culture workers at the cost of 1 district
- Clerk and Manager jobs produce slightly more trade value if any pops on planet have a high living standard

Tweaks
- Increased empire sprawl from districts and systems to +0.75 and +1.5 (from +0.5 and +1.0)
- Coordinators and Synapse Drones give +1 administrative cap (down from +2)
- Imperial Prerogative and Universal Transactions perks give +1 administrative capacity to ruler jobs (down from +2)

Bug Fixes
- Mechanists get roboticists on habitat capitals
- Added Bio-Trophy jobs to habitat capitals

Update: 10 Jan, 2019 @ 9:22pm

Minor Tweaks

Update: 10 Jan, 2019 @ 9:09pm

Minor Tweaks

Update: 10 Jan, 2019 @ 3:42pm

Added a Picture of Steam

Update: 10 Jan, 2019 @ 2:49pm

Initial Upload