Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
Näytetään 351–360 / 361
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Päivitys: 12.1.2019 klo 22.34

1.0.3
Additions:
- New civic, Zealous Crusaders
- Automated Labor gives a unique branch office building

Tweaks:
- HMO Private Clinic / Backalley Clinic give +5 energy and society research
- Idealistic Foundation gives +50% egalitarian ethics attraction
- Company Townships renamed Company Housing
- Colonists produce +2 food (up from +1)

Various Minor Bug Fixes

Päivitys: 11.1.2019 klo 22.54

Initial Upload

Päivitys: 11.1.2019 klo 22.17

1.0.2
Updated for new version of Glavius AI mod

Tweaks
- Fungal Colony gives -25% pop growth (down from -20%)
- +1 venerable elder job per 100 pops (up from 50)
- Ancient costs 3 (down from 4)
- Ancient gives +300 leader lifespane (up from +200)

Bug Fixes
- Removed some outdated job weights

Päivitys: 11.1.2019 klo 22.07

Initial Upload

Päivitys: 11.1.2019 klo 15.41

Fixed oversight with nature preserve decision

Päivitys: 11.1.2019 klo 15.21

Minor tweaks to clerk and manager trade value

Päivitys: 11.1.2019 klo 15.15

1.0.1
Additions:
- Banning resettlement won't stop you from resettling slaves
- Added an additional civic-dependent faction demand
- With Environmentalist Civic, can build nature preserves, giving amenities and culture workers at the cost of 1 district
- Clerk and Manager jobs produce slightly more trade value if any pops on planet have a high living standard

Tweaks
- Increased empire sprawl from districts and systems to +0.75 and +1.5 (from +0.5 and +1.0)
- Coordinators and Synapse Drones give +1 administrative cap (down from +2)
- Imperial Prerogative and Universal Transactions perks give +1 administrative capacity to ruler jobs (down from +2)

Bug Fixes
- Mechanists get roboticists on habitat capitals
- Added Bio-Trophy jobs to habitat capitals

Päivitys: 10.1.2019 klo 21.22

Minor Tweaks

Päivitys: 10.1.2019 klo 21.09

Minor Tweaks

Päivitys: 10.1.2019 klo 15.42

Added a Picture of Steam