Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
Viser 351-360 af 360 forekomster
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Opdatering: 11. jan. 2019 kl. 22:54

Initial Upload

Opdatering: 11. jan. 2019 kl. 22:17

1.0.2
Updated for new version of Glavius AI mod

Tweaks
- Fungal Colony gives -25% pop growth (down from -20%)
- +1 venerable elder job per 100 pops (up from 50)
- Ancient costs 3 (down from 4)
- Ancient gives +300 leader lifespane (up from +200)

Bug Fixes
- Removed some outdated job weights

Opdatering: 11. jan. 2019 kl. 22:07

Initial Upload

Opdatering: 11. jan. 2019 kl. 15:41

Fixed oversight with nature preserve decision

Opdatering: 11. jan. 2019 kl. 15:21

Minor tweaks to clerk and manager trade value

Opdatering: 11. jan. 2019 kl. 15:15

1.0.1
Additions:
- Banning resettlement won't stop you from resettling slaves
- Added an additional civic-dependent faction demand
- With Environmentalist Civic, can build nature preserves, giving amenities and culture workers at the cost of 1 district
- Clerk and Manager jobs produce slightly more trade value if any pops on planet have a high living standard

Tweaks
- Increased empire sprawl from districts and systems to +0.75 and +1.5 (from +0.5 and +1.0)
- Coordinators and Synapse Drones give +1 administrative cap (down from +2)
- Imperial Prerogative and Universal Transactions perks give +1 administrative capacity to ruler jobs (down from +2)

Bug Fixes
- Mechanists get roboticists on habitat capitals
- Added Bio-Trophy jobs to habitat capitals

Opdatering: 10. jan. 2019 kl. 21:22

Minor Tweaks

Opdatering: 10. jan. 2019 kl. 21:09

Minor Tweaks

Opdatering: 10. jan. 2019 kl. 15:42

Added a Picture of Steam

Opdatering: 10. jan. 2019 kl. 14:49

Initial Upload