Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: 23 Jan, 2019 @ 4:22pm

Initial Upload

Update: 23 Jan, 2019 @ 1:15pm

1.0.9.1
Tweaks:
- Pops being purged (expect by displacement) are 100 times less likely to flee from starvation
- Pops dying of starvation will give homicidal empires the same resources as if they were purged normally
- Tweaked some pop weights to better match current version of Glavius AI Mod

Update: 21 Jan, 2019 @ 6:06pm

Initial Upload

Update: 21 Jan, 2019 @ 5:50pm

1.0.9
Additions:
- With Corvee System civic, can use public work planetary decision

Bug Fixes:
- Fixed error in Hive Mind job

Update: 20 Jan, 2019 @ 5:37pm

1.0.8
Additions:
- New Civic, Megastore
- New Civic, Constructon Company
- New Civic, Hive Queen

Tweaks:
- Changed some pop weights to better match current version of Glavius AI Mod

Bug Fixes:
- Tooltip for Technocracy wrongly showing 1+% science from researchers, instead of +1 science
- Zealous Crusaders not getting naval cap from priests
- Syncretic Equals available to Megacorps, as originally intended
- Engineered Pheremones give the correct amount of extra amenities

Update: 19 Jan, 2019 @ 3:49pm

1.0.7.2
Tweaks:
- Chance of pops fleeing due to slavery or poverty has been reduced even more
- Pops half as likely to flee slavery from countries with slavers guild or indentured assets civic
- Buildings no longer need immunity from being ruined, as AI can repair ruined buildings again

Update: 18 Jan, 2019 @ 8:03pm

Adjusted pop weights

Update: 18 Jan, 2019 @ 3:31pm

1.0.7.1
Updated for beta patch 2.2.4

Tweaks:
- Fungal Colony no longer compatible with hive minds

Bug Fixes:
- Fixed Covert Robot Assembly Plant giving society instead of engineering research

Update: 18 Jan, 2019 @ 3:28pm

Initial Upload

Update: 18 Jan, 2019 @ 12:48pm

1.0.7
Updated to final patch 2.2.3
Updated required mods to 2.2.3 Glavius AI mod

Additions:
- New Civic, Syncretic Equals
- New Civic, Livestock Ranchers
- New Civic, Syncretic Livestock

Bug Fixes:
- Hive Prefrence trait will not longer be selectable when creating a new empire. Living World civic gives hidden +100% gaia world habitability instead.
- Fixed organic empires getting Hotjoin Protocols tradition