饑荒聯機版

饑荒聯機版

ActionQueue Reborn
目前顯示第 31-40 項,共 50 項
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更新:2019 年 3 月 8 日 @ 下午 8:47

added ability to double-click an entity to select all of the same prefab in a configurable range
added attack action for flattening walls(requires holding force attack)

更新:2019 年 3 月 2 日 @ 上午 8:44

added option to disable keys

更新:2019 年 2 月 25 日 @ 上午 8:18

fixed a rare crash with inventoryitem going nil when doing deployment actions
disabled the action skip prevention if client is mastersim

更新:2019 年 2 月 22 日 @ 上午 11:58

sorted out some target highlighting inconsistencies
added some checks to try to avoid skipping during deployment actions
improved the way components are initialized in modmain

更新:2019 年 2 月 13 日 @ 下午 4:24

now checks to see if the previous recipe is in the build buffer(prototyped)
added eat and heal action for the player
added feedplayer action for other players

更新:2019 年 2 月 9 日 @ 下午 2:56

added a feature that will allow you to interrupt a queue without deselecting the queue targets
the usual keys still interrupt, but only the action key(spacebar) will clear it
this feature is not enabled by default! remember to turn it on
tweaked autocollect feature to try to avoid skipping pickup actions

更新:2019 年 2 月 5 日 @ 下午 8:41

added "Wait Idle" as an option for crafting delay modifier, for faster action mods
removed turbo mode toggle and implemented it as default behavior to simplify the codebase a bit
added a toggleable turf grid to help with visibility when doing deployment actions
config options for turf grid (radius and color)
tweaked a couple colors on the colorlist

lots of optimization on the way actions are applied to their target, which should mean actions are never skipped anymore even with high ping
improved the speed at which items from the inventory are being retrieved

更新:2019 年 1 月 22 日 @ 下午 3:21

added diagonal algorithm for deploying / dropping items / pitchfork

更新:2019 年 1 月 21 日 @ 上午 5:43

0.5

更新:2019 年 1 月 19 日 @ 上午 6:54

added a config option for tooth trap spacing.... *sigh*