Don't Starve Together

Don't Starve Together

ActionQueue Reborn
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更新: 2019年3月8日 @ 20時47分

added ability to double-click an entity to select all of the same prefab in a configurable range
added attack action for flattening walls(requires holding force attack)

更新: 2019年3月2日 @ 8時44分

added option to disable keys

更新: 2019年2月25日 @ 8時18分

fixed a rare crash with inventoryitem going nil when doing deployment actions
disabled the action skip prevention if client is mastersim

更新: 2019年2月22日 @ 11時58分

sorted out some target highlighting inconsistencies
added some checks to try to avoid skipping during deployment actions
improved the way components are initialized in modmain

更新: 2019年2月13日 @ 16時24分

now checks to see if the previous recipe is in the build buffer(prototyped)
added eat and heal action for the player
added feedplayer action for other players

更新: 2019年2月9日 @ 14時56分

added a feature that will allow you to interrupt a queue without deselecting the queue targets
the usual keys still interrupt, but only the action key(spacebar) will clear it
this feature is not enabled by default! remember to turn it on
tweaked autocollect feature to try to avoid skipping pickup actions

更新: 2019年2月5日 @ 20時41分

added "Wait Idle" as an option for crafting delay modifier, for faster action mods
removed turbo mode toggle and implemented it as default behavior to simplify the codebase a bit
added a toggleable turf grid to help with visibility when doing deployment actions
config options for turf grid (radius and color)
tweaked a couple colors on the colorlist

lots of optimization on the way actions are applied to their target, which should mean actions are never skipped anymore even with high ping
improved the speed at which items from the inventory are being retrieved

更新: 2019年1月22日 @ 15時21分

added diagonal algorithm for deploying / dropping items / pitchfork

更新: 2019年1月21日 @ 5時43分

0.5

更新: 2019年1月19日 @ 6時54分

added a config option for tooth trap spacing.... *sigh*