Don't Starve Together

Don't Starve Together

ActionQueue Reborn
31-40 van 50 items weergegeven
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Update: 8 mrt 2019 om 20:47

added ability to double-click an entity to select all of the same prefab in a configurable range
added attack action for flattening walls(requires holding force attack)

Update: 2 mrt 2019 om 8:44

added option to disable keys

Update: 25 feb 2019 om 8:18

fixed a rare crash with inventoryitem going nil when doing deployment actions
disabled the action skip prevention if client is mastersim

Update: 22 feb 2019 om 11:58

sorted out some target highlighting inconsistencies
added some checks to try to avoid skipping during deployment actions
improved the way components are initialized in modmain

Update: 13 feb 2019 om 16:24

now checks to see if the previous recipe is in the build buffer(prototyped)
added eat and heal action for the player
added feedplayer action for other players

Update: 9 feb 2019 om 14:56

added a feature that will allow you to interrupt a queue without deselecting the queue targets
the usual keys still interrupt, but only the action key(spacebar) will clear it
this feature is not enabled by default! remember to turn it on
tweaked autocollect feature to try to avoid skipping pickup actions

Update: 5 feb 2019 om 20:41

added "Wait Idle" as an option for crafting delay modifier, for faster action mods
removed turbo mode toggle and implemented it as default behavior to simplify the codebase a bit
added a toggleable turf grid to help with visibility when doing deployment actions
config options for turf grid (radius and color)
tweaked a couple colors on the colorlist

lots of optimization on the way actions are applied to their target, which should mean actions are never skipped anymore even with high ping
improved the speed at which items from the inventory are being retrieved

Update: 22 jan 2019 om 15:21

added diagonal algorithm for deploying / dropping items / pitchfork

Update: 21 jan 2019 om 5:43

0.5

Update: 19 jan 2019 om 6:54

added a config option for tooth trap spacing.... *sigh*