Don't Starve Together

Don't Starve Together

ActionQueue Reborn
50개 중 31~40개 표시 중
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업데이트: 2019년 3월 8일 오후 8시 47분

added ability to double-click an entity to select all of the same prefab in a configurable range
added attack action for flattening walls(requires holding force attack)

업데이트: 2019년 3월 2일 오전 8시 44분

added option to disable keys

업데이트: 2019년 2월 25일 오전 8시 18분

fixed a rare crash with inventoryitem going nil when doing deployment actions
disabled the action skip prevention if client is mastersim

업데이트: 2019년 2월 22일 오전 11시 58분

sorted out some target highlighting inconsistencies
added some checks to try to avoid skipping during deployment actions
improved the way components are initialized in modmain

업데이트: 2019년 2월 13일 오후 4시 24분

now checks to see if the previous recipe is in the build buffer(prototyped)
added eat and heal action for the player
added feedplayer action for other players

업데이트: 2019년 2월 9일 오후 2시 56분

added a feature that will allow you to interrupt a queue without deselecting the queue targets
the usual keys still interrupt, but only the action key(spacebar) will clear it
this feature is not enabled by default! remember to turn it on
tweaked autocollect feature to try to avoid skipping pickup actions

업데이트: 2019년 2월 5일 오후 8시 41분

added "Wait Idle" as an option for crafting delay modifier, for faster action mods
removed turbo mode toggle and implemented it as default behavior to simplify the codebase a bit
added a toggleable turf grid to help with visibility when doing deployment actions
config options for turf grid (radius and color)
tweaked a couple colors on the colorlist

lots of optimization on the way actions are applied to their target, which should mean actions are never skipped anymore even with high ping
improved the speed at which items from the inventory are being retrieved

업데이트: 2019년 1월 22일 오후 3시 21분

added diagonal algorithm for deploying / dropping items / pitchfork

업데이트: 2019년 1월 21일 오전 5시 43분

0.5

업데이트: 2019년 1월 19일 오전 6시 54분

added a config option for tooth trap spacing.... *sigh*