Europa Universalis IV

Europa Universalis IV

National Ideas Extended
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Update: 1 Aug @ 6:00am

Update: 1 Aug @ 5:19am

### Minor Changes for Patch 3.2: Pretenders & Usurpers ###

## General Changes/Fixes ##
# - Reworked and gave new national ideas to the follow tags: Palatinate, Saxony, Lithuania, Brittany, Luxembourg, Hamburg, Kiev, Ruthenia, Croatia, Bulgaria, Bosnia, St. Sava/Herzogvinia, Gascony, Toulouse, Glogow and Opole (shared set), Silesia (unified by Opole or Glogow), Baden, Wurzburg, Wurttemberg, Lorraine, Cleves, Nitra, Regensburg, Munster (HRE, not Irish), Liege, Flanders, Luneburg, and Danzig/Gdansk
# - Added in semi-dynamic national ideas sets specifically for the following: Germany (Baltic German Version), Germany (Gothic Version), France (Francien, Breton, Gascon, Norman, Occitain, and Wallonian), and Russia (Muscovite, Novgorodian, and Ryazanian)

## Specific National Idea Changes ##
# - Nassau: "Dynastic Politics" = Aggressive Expansion -10% -> Tax Modifier +10% & Build Time -10%
# - Nassau: "Reformation Fervor in Nassau" = Mercenary Cost -10% & Tolerance of True Faith +2 -> Mercenary Cost -15% & Papal Influence +2/Fervor +0.50/Church Power +10%
# - Nassau: "Choosing an Ambition" = Possible Policy +1 -> Spy Offense +25% & Monthly Favor Modifier +25%
# - Nassau: Ambition = Tech Cost -10% -> Diplomatic Annexation Cost -20%
# - Hesse: "Our Answer to the Reformation is..." = Global Institution Spread +10% & Church Power +20% OR Monthly Fervor +0.30 -> Global Institution Spread +10% & Papal Influence +2 OR Church Power +10% OR Monthly Fervor +0.50
# - Germany, Saxon Version: Tradition = Missionary Strength vs Heretics +2% -> Institution Embracement Cost -25%
# - Germany, Saxon Version: Ambition = Yearly Absolutism +1 -> Governing Capacity +20%

Update: 4 Feb @ 1:29am

### Minor Changes for Patch 3.1: Saophas and Sultans ###

## General Changes/Fixes ##
# - Reworked and gave new national ideas of the following tags: Gujarat, Orissa, Andhra, Ava, Vijayanagara, Bengal, Mysore, Telingana, Rajkot, Nawanagar, Idar, Baroda, Rewa Kantha, Jhalavad, Mong Kawng, Mong Yang, Hsipaw, Mong Nai, Mong Pai, Hsenwi, and Mong Mao
# - Added in semi-dynamic national idea sets specifically for the following: Scandinavia (Norse and Karelian versions), and Spain (Andalusian version)

## Specific National Idea Changes ##
# - Gujarati Minors: "Protect the Dwarkadhish Temple": Yearly Prestige +0.5 & Tolerance of True Faith +1 -> Yearly Prestige +1.0 & Tolerance of True Faith +1
# - Gujarati Minors: "Patrons of Ashapura Mata": Yearly Legitimacy +1 -> Yearly Legitimacy +1/Yearly Devotion +1/Yearly Republican Tradition +0.5 & Manpower in True Faith Provinces +15%
# - Shan: "The Shan Stand Together": +25% Global Manpower -> "Formal Recruitment Processes": +25% Manpower in Own Culture Provinces & +10% Manpower Recovery Speed
# - Shan: Tradition: Promote Culture Cost -75% -> Moved to 1st NI and reduced to -50%
# - Shan: "Chronicles of our Leaders" Yearly Legitimacy +1 -> "Writing the Rights and Wrongs": Institution Spread +15%
# - Shan: New Tradition: Land Attrition -20%
# - Scandinavia, Sweden Ver.: "Enter: The Caroleans": Infantry Combat Ability +5% & Yearly Army Professionalism +1% -> Infantry Combat Ability +10% & Yearly Army Tradition +1%
# - Scandinavia, Sweden Ver.: "From Stockholm, Outwards": Yearly Absolutism +1 -> Yearly Absolutism +1 & State Maintenance Modifier -25%
# - Scandinavia, Norway Ver: "North Sea Sailors": Naval Maintenance Modifier -20% & Naval Leader Maneuver +1 -> Naval Maintenance Modifier -25% & Naval Leader Maneuver +1
# - Scandinavia, Norway Ver: "Legacy of the Longship": Ship Durability +10% & Naval Leader Shock +1 -> Ship Durability +15% & Naval Leader Shock +1
# - Scandinavia, Norway Ver: "North Sea Sailors": Naval Morale +10% & Naval Leader Fire +1 -> Naval Morale +15% & Naval Leader Fire +1
# - Scandinavia, Danish Ver.: "Legacy of Cnut the Great": Core Creation Cost -15% -> Core Creation Cost -15% & Years of Separatism -5
# - Scandinavia, Iceland Ver.: "The Ruthless Fleet": Capture Ship Chance +25% & Sunk Ship Morale Hit -25% -> Capture Ship Chance +50% & Sunk Ship Morale Hit -50%
# - Scandinavia, Iceland Ver.: "Norse Endurance": Monthly War Exhaustion -0.03 -> Monthly War Exhaustion -0.05
# - Scandinavia, Iceland Ver.: Tradition: Heavy Ship Power +10% -> Heavy Ship power +15%
# - Spain, All Versions: "Catholic Roots": Tolerance of the True Faith +1 & Papal Influence +1 -> Tolerance of the True Faith +2 & Papal Influence +2
# - Spain, All Versions: "Armada of the Spanish": Naval Forcelimit +25% & Ship Durabiltiy +10% -> Naval Forcelimit +25% & Ship Durability +15%
# - USA: "Transitions of the Military": Global Manpower +25% -> Manpower in Own Culture Provinces +20% & Reinforce Speed +20%
# - USA: "Unity Amongst the Varied States": Number of Accepted Cultures +1 -> Number of Accepted Cultures +2
# - Wales: "Gwynedd, Powys, and Deheubarth": Global Manpower +20% -> Manpower in Own Culture Provinces +20%

Update: 4 Feb @ 1:21am

Update: 22 Oct, 2024 @ 1:48am

~ Update 3.0 - Legacies and Memories ~

## General Changes/Fixes ##

# - Made Malaya's NIs semi-dynamic, grouped up as follows: Malayan & Cham | Sumatran & Acehnese | Javanese & Sundanese & Nusa Tenggara | Bornean | Filipino | Sulawesi & Moluccan
# - Reworked my old NI sets for the following: Livonian Order, Malacca, Adal, Majapahit, Pasai, Marrakech, Sus, Tafilalt, Fez, Morocco (partially) Syria, Iraq, Sunda, Kedah
# - Reworked the NI sets fro the following: Brazil, Kongo (Soyo gets Kongo's NI set), Loango, Ndongo, Tyo, Yaka, Kasanje
# - Grouped Chokwe with Lunda's vanilla NI set
# - Grouped Kalundwe, Kikondja, and Kazembe with Luba's NI set
# - Copied the Domination Ming and French mission tree files as well as the Winds of Change Venetian and Hungarian mission tree files over so as to take out the triggers inside said files that cause the game to crash when highlighting over certain mission question marks in-game
# - Added the requirement for the "King of Kings", "Domination", and "Winds of Change" DLC to the mod itself

Update: 23 May, 2024 @ 2:28am

Update: 15 May, 2024 @ 5:07pm

Update: 8 Feb, 2024 @ 1:37pm

Update: 24 Jan, 2024 @ 2:24am

Update: 18 Dec, 2023 @ 4:52am

~ Update 2.8: Authority and Virtue ~

## General Changes/Fixes ##

# - Made Arabia's NIs semi-dynamic (one version for Bedouin, Egyptian, Hejazi, Khaleeji, Mashriqi, Omani, Syrian, and Yemeni culture)
# - Reworked the NI sets for the following: Aden, Yemen, Malwa, Baluchistan, Sindh, Jaunpur, Delhi, Rajputana, Mewar, Marathas, Ardalan, Anizah, Fadl, Bitlis, Fezzan, Touggourt, Kabylia (Ait Abbas)
# - Deleted the old "Form Russia" decision inside NIE since it is no longer needed in the mod
# - Changed the "Form Persia" decision inside NIE to be in-line with the updated vanilla version whilst still giving semi-dynamic NIs based on what primary culture you have when forming Persia/Iran
# - Deleted the "Form Arabia" decision inside NIE since it is no longer needed in the mod
# - Modified one line in the Byzantium Mission Tree from "King of Kings" so that it no longer crashes the game when this mod is enabled