Europa Universalis IV

Europa Universalis IV

National Ideas Extended
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Update: 19 Apr, 2023 @ 6:31am

~ Update 2.8: Authority and Virtue ~

Reworked the national ideas for the following nations:

- Maguindanao, Lanao, Madya-as, Btuan, Cebu, the Papacy, Netherlands, Teutonic Order, Armenia (applies to Armenia and Karabakh), Burgundy, Italy (semi-dynamic), Tunis, Austria, Karaman, Candar, Mamluk, Nanai, Nivkh, Orochoni, Xibe, Chukchi, Kamchadals, Yukaghir, Chavchuveny, Angevin Realm, Latin EMpire

Added in new national idea sets for the following nations:

- Tondo, Maynila, Pangasinan, Egypt

### Minor Changes for Patch 2.8: Authority and Virtue ###

## General Changes/Fixes ##
# - None

## Specific National Idea Changes ##
# - Yue: Free Leader Pool +1 -> Placed Merchant Power +10
# - Yue: Advisor Pool +1 -> Naval Forcelimit +25%
# - Yue: Army Tradition Decay -0.01% -> Global Institution Spread +10%
# - Yue: Yearly Legitimacy +1.0 -> Trade Efficiency +10%
# - Yue: Land Forcelimit +15% & Years of Separatism -5 -> Naval Morale +10% & Naval Tradition from Trade +100%
# - Yue: Yearly Navy Tradition +1.0 -> Trade Steering +25%
# - Min: Free Leader Pool +1 -> Defensivess +10%
# - Min: Land Forcelimit +15% & Years of Separatism -5 -> Unjustifed Demands -10% & Diplomatic Advisor Cost -25%
# - Huai: Land Forcelimit +15% & Years of Separatism -5 -> Same Culture Advisor Cost -20% & Spy Defense +20%
# - Qin: Free Leader Pool +1 -> Aggressive Expansion -10%
# - Qin: Advisor Pool +1 -> Minimum Autonomy in Territories -10%
# - Qin: Global Manpower +15% -> Manpower in Culture Group Provinces +20%
# - Qin: Land Forcelimit +15% & Years of Separatism -5 -> Reduced Liberty Desire in Subjects -10% & Institution Spread in True Faith Provinces +10%
# - Liang: Free Leader Pool +1 -> Land Forcelimit +25%
# - Liang: Advisor Pool +1 -> Land Maintenance -5%
# - Liang: Yearly Prestige +1 & Province Warscore Cost -5% -> Nobles Influence +10% & Yearly Army Tradition +0.75
# - Liang: Core Creation Cost -10% -> Province Warscore Cost -10%
# - Liang: Land Forcelimit +15% & Years of Separatism -5 -> Defensiveness +10% & Land Leader Maneuver +1
# - Yan: Free Leader Pool +1 -> Land Forcelimit +25%
# - Yan: Advisor Pool +1 -> Yearly Army Tradition Decay -0.01%
# - Yan: Land Forcelimit +15% & Years of Separatism -5 -> Monthly War Exhaustion -0.02 & Years of Separatism -5
# - Yan: Advisor Cost -15% -> Regiment Recruit Time -10%
# - Completely reworked the idea set for Qi
# - Completely reworked the idea set for Chu
# - Wu: Free Leader Pool +1 -> Province Trade Power +15%
# - Wu: Advisor Pool +1 -> Naval Forcelimit +25%
# - Wu: Free Military Policy +1 -> Trade Steering +25%
# - Wu: Land Forcelimit +15% & Years of Separatism -5 -> Defensiveness +10% & Naval Tradition from Trade +100%
# - Shu: Free Leader Pool +1 -> Development Cost -10%
# - Shu: Advisor Pool +1 -> Reinforce Speed +25%
# - Shu: Diplomatic Reputation +1 -> Same Culture Advisor Cost -20%
# - Shu: Possible Policies +1 -> Global Supply Limit +25%
# - Shu: Land Forcelimit +15% & Years of Separatism -5 -> Reinforce Cost -25% & Goods Produced +10%
# - Jin: Free Leader Pool +1 -> Monthly Autonomy -0.05
# - Jin: Advisor Pool +1 -> Regiment Recruit Time -10%
# - Jin: Harsh Treatment Cost -25% & Army Tradition Decay -0.01 -> State Maintenance -25% & Governing Capacity +10%
# - Jin: State Maintenance -20% -> Tax Modifier +10%
# - Jin: Land Forcelimit +15% & Years of Separatism -5 -> Movement Speed +10% & Culture Conversion Cost -20%
# - Jin: Governing Capacity +10% -> Yearly Corruption -0.05
# - Morocco: May Perform Slave Raid -> Hostile Attrition +1
# - Sus: May Perform Slave Raid -> Regiment Recruit Time -10%
# - Tripoli: May Perform Slave Raid -> Ship Cost -10%
# - Lucca: Mercenary Maintenance -10% -> Possible Condott. +50%
# - Lucca: Global Autonomy -0.05 -> Fabricate Claim Cost -25%
# - Lucca: Army Tradition -0.01% -> Core Creation Cost -10% (moved down from the 4th slot to the 2nd slot)
# - Lucca: Global Manpower +25% -> Improve Relations +20%
# - Frankfurt: Global Manpower +20% -> Improve Relations +25%
# - Frankfurt: Discipline +5% -> Global Institution Spread +10% & Institution Embrace Cost -10%
# - Trier: Global Manpower +10% -> Province Warscore Cost -10%
# - Trier: Discipline +5% -> Garrison Size +25% & Garrison Growth +25%
# - Cologne: Aggressive Expansion -10% -> Aggressive Expansion -15%
# - Cologne: Insitution Spread +10% -> Land Forcelimit +20%
# - Cologne: Infantry Combat Ability +10% & Army Tradition +0.50 -> Diplomats +1 & Spy Offense +20%
# - Cologne: Core Creation Cost -10% -> Build Cost -10% & Trade Efficiency +10%
# - Cologne: Diplomats +1 -> Missionary Strength +2%
# - Mainz: Papal Influence +2 -> Yearly Legitimacy +1.0/Republican Tradition +0.5/Devotion +1
# - Mainz: Global Unrest -1 -> Diplomatic Reputation +1
# - Mainz: Army Tradition +0.50 -> Global Institution Spread +10%
# - Mainz: Discipline +5% -> Manpower in True Faith Provinces +20% & Regiment Recruit Time -10%
# - Mainz: Global Autonomy -0.05 -> Idea Cost -10%
# - Mainz: Missionary Maintenance -20% -> Missionary Strength +2%
# - Spain, Castile Ver.: Yearly Absolutism +1 -> Free Admin Policy +1
# - Spain, Catalonia Ver.: Morale Hit When Losing a Ship -20% -> Naval Morale +20%
# - Spain, Catalonia Ver.: Naval Maintenance Modifier -20% -> Naval Combat Bonus off Owned Coast +2
# - Spain, Catalonia Ver.: Trade Steering +20% -> +30%
# - Spain, Navarra Ver.: Global Province Trade Power +10% -> Improve Relations +30%
# - Spain, Navarra Ver.: Mercenary Maintenance -15% -> -20%
# - Spain, Navarra Ver.: Global Foreign Trade Power +15% -> +20%
# - Spain, Navarra Ver.: Number of Accepted Cultures +1 -> Years of Separatism -5
# - Spain, Navarra Ver.: Global Insitution Spread +10% -> +20%
# - Spain, Navarra Ver.: Culture Conversion Cost -20% -> Diplomats +1
# - Spain, Leon Ver.: Global Manpower +20% -> Manpower in Culture Group Provinces +25%
# - Spain, Leon Ver.: Yearly Legitimacy +1 -> Possible Policies +1
# - Spain, Aragon Ver.: Yearly Absolutism +1 -> All Estates Loyalty Equil. +10%

Update: 22 Oct, 2022 @ 9:18pm

Update: 19 Oct, 2022 @ 7:40am

~ Update 2.7: Honor and Devotion ~

Reworked the national ideas for the following nations:

- Ming, Nagpur, Lan Xang, Dai Viet, Khmer, Oman, Hejaz & Medina (NI set is shared between the two), Byzantium, Poland, Qing, Yuan, Roman Empire, Holy Roman Empire, Navarra, East Frisia & Friesland (NI set is shared between the two)

Added in new national idea sets for the following nations:

- Mongol Empire, Khoshuud

### Minor Changes for Patch 2.7: Honor and Devotion ###

## General Changes/Fixes ##
# - No national idea set in the game should have "Administrative Efficiency" when National Ideas Extended is running, unless there are mod conflicts due to overlapping idea sets.

## Specific National Idea Changes ##
# - The traditions for most steppe nomad nations (aka hordes) have been revamped so as to not be completely generic; mouse over the lightbulb in-game to see their new traditions
# - Avaria: Added +1% Max Hostile Attrition to the 6th NI slot; Changed "Global Manpower Modifier +25%" to "Manpower in Culture Group Provinces +25%"
# - Kashmir: +10% Garrison Growth -> +1% Max Hostile Attrition
# - Yazd: Added +1% Max Hostile Attrition to the 3rd NI slot
# - Kerman: +15% Defensiveness -> +10% Defensiveness; Added +1% Max Hostile Attrition to the 2nd NI slot
# - Chanda: Added +1% Max Hostile Attrition to the 5th NI slot
# - Khandesh: +1 Leader without Upkeep -> +1% Max Hostile Attrition
# - Bishnpur: Added +1% Max Hostile Attrition to the 3rd NI slot
# - Kachar: +10% Movement Speed -> +1% Max Hostile Attrition
# - Bundelkhand: +10% Garrison Size -> +20% Garrison Size; Added +1% Max Hostile Attrition to the 2nd NI slot
# - Afghanistan: Added +1% Max Hostile Attrition to the 7th NI slot
# - Janjiro: Added +1% Max Hostile Attrition to the 7th NI slot
# - Tirol: Added +1% Max Hostile Attrition to the 3rd NI slot
# - Nogai: Changed "Global Manpower Modifier +20%" to "Manpower in Culture Group Provinces +20%"
# - Oirat: Changed "Global Manpower Modifier +10%" to "Manpower in Culture Group Provinces +20%"
# - Adal: Changed "Global Manpower Modifier +15%" to "Manpower in Own Culture Provinces +25%"
# - Cree: Changed "Global Manpower Modifier +20%" to "Manpower in Own Culture Provinces +25%"
# - Miskito: +10% Defensiveness -> -10% Infantry Cost; +20% Garrison Growth -> +1% Max Hostile Attrition
# - Mewat: +20% Garrison Size -> +25% Garrison Size
# - Yaqui: Added +1% Max Hostile Attrition to the 1st NI slot
# - Colla Kingdom Ideas: Changed "Global Manpower Modifier +20%" to "Manpower in Own Culture Provinces +25%"
# - Tibet: Changed "Global Manpower Modifier +20%" to "Manpower in True Faith Provinces +25%"
# - Tonkin and Annam: Added +1% Max Hostile Attrition to the 3rd NI slot
# - Scandinavia (Finnish Version): Added +1% Max Hostile Attrition to the 6th NI slot
# - La Plata/Argentina: +20% Defensiveness -> -10% Regiment Cost
# - Perm: +25% Garrison Growth -> +1% Max Hostile Attrition

Update: 14 Jul, 2022 @ 3:15pm

Update: 20 May, 2022 @ 1:59pm

### Minor Changes for Patch 2.6b ###

## General Changes/Fixes ##
# - NIE is now officially unpartnered with the Expanded Mod Family
# - Cham National Ideas should work properly across Cham culture tags
# - Fixed the Mongol Empire decision file to work with the Sino-Altaic stuff added by Paradox
# - Added custom national ideas for Orleans (French Region)

## Specific National Idea Changes ##
# - All instances of Monthly Fervor in national ideas sets have been buffed from +0.25 -> +0.50
# - Prussia: Fire Damage +10% -> +7.5%; Fire Damage Recieved -10% -> -7.5%
# - Russia: Fire Damage +10% -> +7.5%; Shock Damage Recieved -10% -> -7.5%
# - Novgorod: Land Forcelimit Modifier +25% -> Global Manpower +20%
# - Mughals: Governing Capacity +20% -> +10%
# - Venice: Global Manpower -10% -> Removed
# - Tibet: Development Cost Reduction -20% -> -10%
# - Sunda: Yearly Legitimacy +0.5 -> +1.0; Spy Offense +10% -> +20%
# - Siena: National Tax Modifier +10% -> +15%
# - Mantua: Cavalry Cost -15% -> -20%
# - Mentese: Galley Combat Ability +10% -> +15%
# - Saruhan: +1 Possible Policies -> Aggressive Expansion -15%
# - Kilwa: Light Ship Combat Ability +10% -> +15%; Morale Hit when Losing a Ship -20% -> -33%

Update: 15 Apr, 2022 @ 2:09am

Update: 2 Feb, 2022 @ 4:45pm

Update: 1 Feb, 2022 @ 1:08am

~ Update 2.6: Shahs and Rajas ~

Reworked the national ideas for the following nations to have a semi-dynamic set:

- Bharat (based on cultural group), Hindustan (based on cultural group), Persia (based on Iranian sub-culture)

Reworked the national ideas for the following nations:

- Ashikaga, Afghanistan, Punjab

Added in new national idea sets for the following nations:

- Bone, Sambas, Khorchin, Sirmur, Kumaon, Doti, Jumla, Dang, Kathmandu, Makwanpur, Bhutan, Sikkim, Limbuwan, Gorkha, Kandy, Kotte, Berau, Basra

Minor Changes:

- Gave a minor military buff to Portugal, reworking one its national ideas and replacing +10% Heavy Ship Combat Ability in the tradition with +10% Shock Damage

Update: 21 Nov, 2021 @ 7:04am

Update: 12 Nov, 2021 @ 2:45am