Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Pankracy Mission trees put into this mod are purely because of what Paradox did: add triggers to the missions that require specific national ideas to be obtained from *vanilla NI sets*. I put those exact mission trees as they are in vanilla into this mod but with only a singular change to each of them: i removed any requirement inside that coincided with needing a specific national idea unlocked. Previously, when i did not do this, if the player hovered over the "?" icon to look at the trigger for a mission that needed a specific national idea from a set that was placed by this mod, the game would crash to desktop.
Also does anyone know if this mod works with the Idea Variation mod?