Arma 3
IFA3 Warlords
Mostrando 1-10 de 10 aportaciones
Actualización: 6 ABR 2019 a las 18:02

Unfinished Trench Fortresses removed and replaced with "Comm. Bunkers".
Slightly more infantry cover added at the outskirts of the main town.
Resource change to North Comm. Bunker (Formerly North Unfinished Trench Fortress), was 35, now 20 as it was supposed to be.

Actualización: 6 ENE 2019 a las 11:14

USSR now has access to russian tanks!

Actualización: 23 DIC 2018 a las 17:18

Thumbnail added (finally)

Actualización: 12 DIC 2018 a las 12:04

AI not leaving base when Fast Travel is off has been fixed.
Culprit was the Earthern Ramparts, and as such, some of them have been replaced with sandbags.

More sandbags added to USSR base to make up for the removal of some Earthern Ramparts meant to cover the spawn.

Actualización: 9 DIC 2018 a las 10:18

Fixed spelling mistake on Kingtiger meant for USSR, should be available without issues again.

Actualización: 7 DIC 2018 a las 20:56

Vehicle changes: USSR tanks replaced with Panzerwaffe tanks due to issues with ai not utilizing vehicles.
Both sides recieves a basic armed car for 100CP (Faction specific)

Map changes:
Trench Fortress renamed into Unfinished Trench Fortress.

Note: Vehicle change for USSR may not be permanent, but this will be the final update unless another one is explicitly needed, like for balance issues and such.

Actualización: 7 DIC 2018 a las 10:46

Corrected Faction settings for BLUFOR and Independent. US Army was set as Blufor instead of IND.

Actualización: 7 DIC 2018 a las 7:00

Removed CBA_A3 (cba.xeh) from dependencies.

Actualización: 6 DIC 2018 a las 20:27

Balance changes:
Changed CP value for sectors to be more symmetrical.
Changed incorrect unit costs for opfor.

Added a fourth connection to Neaville from La Durandiere, with appropriate CP gain change.

Actualización: 6 DIC 2018 a las 15:09

Mission added to workshop.
Screenshot uploaded.