XCOM 2
Mitzruti's Perk Pack
Showing 31-40 of 161 entries
< 1  2  3  4  5  6 ... 17 >
Update: 8 Mar, 2024 @ 7:36pm

woops forgot to update the included perklist.txt

Update: 8 Mar, 2024 @ 7:25pm

SocialDynamo can now trigger off of multitarget crits. It will only trigger once per ability use tho.
Fixed TakedownShield not working. for multiple reasons. T.T
Fixed an issue where free grenades would not be usable if the soldier was getting launch grenade from the launcher instead of class abilities.
Fixed a bug where psiaim abilities had much lower accuracy than intended.
Adjusted converted damage to give more PlusOne instead of rounding. (ex 3+40% would give +1damage and 20 plusone instead of just +1damage)

37 new abilities. woo.

Update: 16 Dec, 2023 @ 11:47am

Fixed DogpileMeleeSlash having an action point cost. Oops.

Update: 30 Nov, 2023 @ 5:20pm

Removed the action point cost from Anger Strike that it wasn't supposed to have.

Update: 29 Nov, 2023 @ 9:17pm

Fixed CleaveSabre not counting for SabreStat passives.
Added Gotcha Redux flag for Psi Bomb.
Fixed MassBarrierProtocol not granting shields.
Fixed Shadowfall Fusil not granting concealment on kill
Abilities that added a percentage of base damage as elemental damage now completely convert damage to that element.
Numerous Abilities that were sort of converting damage have similarily been improved. (ie. acid attacks with a fire weapon can now damage robots)
Fixed Rupture Bullet with Demolition Blast not destroying multitarget cover.
More Dakka no longer reduces inital hit damage, but second hit does much less damage.
Bullet Arts are no longer able to target something immune to thier damage type.
Various lance and cone psi attacks no longer ignore cover.
Change the PsiAim formula to make aim improve faster at low psi. slight buff outside of strange psi values.
More dots can be expunged (Hypothermia, Radiation, EleriumPoisoning, RequiemCorrosion, PsiRipple, ChaosAnomaly)
PlagueNodule now counts as undead but cannot be targeted by Control Undead.

Added 4 new abilities (MZSafetyOff, MZCarversArt, MZScarTissue, MZTakedownShield)

Update: 3 Jul, 2023 @ 3:01pm

Soul Tap is now a free action that gives 1ap instead of costing 1 and giving 2.
Fierce Mien should no longer cause soldiers to sometimes appear to uselessly shoot thier gun at approaching enemies.
Viper Blood no longer grants buffs while in curse clouds. It wasn't mentioned anyway.
adjusted several smoke perks to consider various other kinds of smokes.
Dogpile and friends should no longer be able to interrupt the attack that triggers it.
Bleed Grenades now also apply 1/1/2 stacks of agony.
Corrected an UIMarkup error that was causing bleed and curse warheads to not correctly indicate thier larger radius.
arcBoostMove will now also cleanse immobilize.
Fixed Field Of Zero not granting it's shot as an additional ability, causing it to not work.
anger strike will no longer trigger on the same primary target as a move-attack. yes, this is a nerf.

added 9 new abilities.

Update: 3 Jul, 2023 @ 3:01pm

Update: 3 May, 2023 @ 6:25pm

Fixed a bug that prevented Fusilier from working.
Fixed another bug that was breaking a billion things. X.X

Update: 24 Apr, 2023 @ 2:27pm

Update: 24 Apr, 2023 @ 2:22pm

probably fixed an issue that caused Grenade Trap to ignore the range bonus of an ekuipped launcher.
changed the order of effects on Detonation Shot to try and fix an issue where the fuse might not happen if the target is killed.
standardized blind effects to all share the same config setting for vision mult. also gave them a Blind damage type.
fixed a config error that was prolly causing Last Stand to not work. oops.
changed Boulder Crush's stun to root. which is what it does in the game it's inspired by.
Kinetic Rescue now additionally cleanses root/jail on the target.
HP costs will now say that you don't have enough health when that's what's preventing them from being used.
Updated Bleeding Claws, Serrated Fang and most bullet arts to use a new properly stacking Bleed effect.
High Agony Arts now causes bullet arts to apply a stacking effect that increases DoT damage instead of just boosting the art's DoT damage.
fixed a bug that prevented Anger Strike from being created properly.
fixed curse grenades not doing more damage at higher tiers.
further lowered priority of triggers for dogpile attacks.

added 22 new abilities.