Total War: WARHAMMER II

Total War: WARHAMMER II

Better Campaign Difficulty (Slow Edition)
Showing 1-10 of 20 entries
< 1  2 >
Update: 31 Jul, 2021 @ 9:35am

- Removed original attrition changes (see below)

• Reworked attrition levels across the board for both PLAYER & AI to be more deadly
Attrition changes are as followed:

• Easy from base -10% to -15%
• Normal unchanged
• Hard from +5% to +15%
• Very Hard from +10% to +25%
• Legendary from +15% to +35%

Suggestion and response:

drahstul
Hey - would there be any chance for you to release a mod with just the attrition changes? I can't find anything like that, and it's really annoying watching the AI lose 1 or 2 soldiers while I lose half. I really like the idea of this mod, but for me personally it is just a bit too much.

To be honest, I think a lot of these changes offered as separate mods would be pretty popular. The casualty replenishment being another interesting one. Then again, I know you're doing all of this for free, so obviously just a suggestion. Cheers

shoreasy [author]
@drahstul hi, i have made this mod so the attrition values are equally harsh for both the player and ai. the idea here was to encourage a faster pace. that being said, my 'slow edition' version of this mod is purely about balance and removes the 'pace' aspects that this mod includes. this suggestion has made me recognise my own idea behind the differentiating versions, and so i will shortly be updating the 'slow edition' to remove the attrition changes this mod includes

Update: 21 Jul, 2021 @ 3:33am

Updated: 21st/Jul/21 for The Silence & The Fury Update

Update: 8 Feb, 2021 @ 1:46pm

Changes to AI settlement occupation cost:

Easy from +200% to -50% (ai reward)
Normal from +200% to 0% (base/ player cost value)
Hard from +200% to +50% (ai reduced punishment, nonetheless added punishment from vanilla values)
Very hard from +200% to +100% (ai reduced punishment, nonetheless added punishment from vanilla values)
Legendary from +200% to +150% (ai reduced punishment, nonetheless added punishment from vanilla values)

p.s thanks to @Filthy Pollo for raising

Update: 8 Feb, 2021 @ 1:29pm

• Updated for The Twisted & The Twilight Update

Update: 7 Dec, 2020 @ 9:11am

• Updated for The Twisted & The Twilight

Update: 12 Nov, 2020 @ 10:20am

• Updated for Da Nutz and Boltz

Update: 14 Dec, 2019 @ 2:49am

• Updated for The Shadow & The Blade

Update: 14 Oct, 2019 @ 4:13am

• Updated for The Hunter & The Beast

Update: 30 May, 2019 @ 5:33am

• Enabled and reworked additional army penalty cost
• Reworked AI recruitment cost
• Removed AI character casualty replenishment rate buff
• Removed PLAYER character casualty replenishment rate penalty

Additional army penalty changes are as followed: (these values are the same for player and AI)

• Easy unchanged
• Normal +2% to +3%
• Hard from +7% to +5%
• Very Hard from +15% to +7%
• Legendary from +15% to +10%

Update: 22 May, 2019 @ 10:47am

• Updated for The Amethyst