Total War: WARHAMMER II

Total War: WARHAMMER II

Better Campaign Difficulty (Slow Edition)
106 Comments
soutrain 15 Nov, 2024 @ 1:37am 
I do not see an effect on public order difficulty malus on my campaign. Is this mod oudated regarding the most recent game patch?
shoreasy  [author] 3 Oct, 2021 @ 2:36am 
you're most welcome, and am glad you are enjoying the mod :) i most certainly will if things aren't too different, and will make adaptations where necessary!
[Project KT-Mod] Grimgor Thraka 25 Sep, 2021 @ 6:10pm 
Superb mod sir. Works perfectly with SFO and makes the campaign so much better and challenging without grinding against the AI. I can add other AI aggressive mods and give a nice refreshing campaign feel with the combination. Your description of a more enjoyable campaign is truly a perfect statement. Hope you bring this mod to WH3 so we can enjoy it there also. :) Thank you for this great mod.
shoreasy  [author] 4 Sep, 2021 @ 8:50am 
don't forget technologies, character traits etc all increase this value further as you progress
shoreasy  [author] 4 Sep, 2021 @ 8:49am 
So I changed it. They become very OP early game especially on higher difficulties and just dominated the Vortex map even getting as far as Lothren lol. It was pretty mental and I couldn't figure it out for a while, but since halving the value to +50% base the problem seemed to be solved.
shoreasy  [author] 4 Sep, 2021 @ 8:45am 
@wappaw my best guess is that its maybe how I've named the tables in my mod to start with a special character, however, load order priority should override it anyway as it's the same string. this mod used to be +100% base but it actually breaks some important game mechanics for certain factions e.g. tomb kings
Wappaw_CptBlack13 3 Sep, 2021 @ 6:25pm 
I'm using a mod that boosts research times for the player. I've tried loading it before and after your mod but in both cases your mod is overriding it. Any ideas?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1158168753
The above is the mod
shoreasy  [author] 25 Aug, 2021 @ 11:28am 
yes :)
Cloudwalker 16 Aug, 2021 @ 9:46am 
Thank you very much for this great mod! Do you plan to make a similar mod for up coming Warhammer 3?
Fibrewarrior 3 Aug, 2021 @ 10:29am 
alright good to know, Thanks a lot for this great mod
shoreasy  [author] 3 Aug, 2021 @ 4:54am 
it removes the player debuff, but does not affect the ai's buff
Fibrewarrior 2 Aug, 2021 @ 11:22am 
does this mod remove the Ai public order cheats ?
shoreasy  [author] 31 Jul, 2021 @ 9:43am 
please feel free to discuss this further in the discussions tab if you have any more suggestions. thank you
shoreasy  [author] 31 Jul, 2021 @ 9:36am 
Updated: 21st/Jul/21

- Removed attrition changes (see description and patch notes for details)
shoreasy  [author] 21 Jul, 2021 @ 3:33am 
Updated: 21st/Jul/21 for The Silence & The Fury Update
Reaper [S.T.I.M.] 17 Jul, 2021 @ 11:58pm 
Hey, you have plans to update the mod for the latest patch? Vanilla is nice, but it eventually gets tedious. For me, your mod is one of the main reasons this game has so much replay value.

Thank you for the great work, I hope you get the chance to update this.
shoreasy  [author] 22 Jun, 2021 @ 10:33am 
Fosho, will be updated later this eve
Filthy Pollo 🐔 14 Jun, 2021 @ 6:28pm 
Hi, can we get an update? :)
Teplokot 18 Mar, 2021 @ 2:44pm 
This is the only mod i ever considered essential because it tailors the game exactly the way i like it. Here comes new update so lets the waiting game begin. f5 f5 f5
PŁK PIESKOW 16 Mar, 2021 @ 1:08pm 
Great stuff! Really appreciate it
shoreasy  [author] 8 Feb, 2021 @ 1:52pm 
• Updated description to reflect these changes
shoreasy  [author] 8 Feb, 2021 @ 1:46pm 
Changes to AI settlement occupation cost:

Easy from +200% to -50% (ai reward)
Normal from +200% to 0% (base/ player cost value)
Hard from +200% to +50% (ai reduced punishment, nonetheless added punishment from vanilla values)
Very hard from +200% to +100% (ai reduced punishment, nonetheless added punishment from vanilla values)
Legendary from +200% to +150% (ai reduced punishment, nonetheless added punishment from vanilla values)

p.s thanks to @Filthy Pollo for raising
shoreasy  [author] 8 Feb, 2021 @ 1:32pm 
• Updated for The Twisted & The Twilight Update
shoreasy  [author] 8 Feb, 2021 @ 11:04am 
In that case, this mod plus a different mod that slows down vanilla research speed would be your best bet. I'd also reccomend to start on hard or very hard to test the waters, as legendary campaigns take quite a bit of practice per faction to make it through the first 50 turns or so in a decent position... which means lots of restarting or failing that'll get tedious.
FullAutoAttack 7 Feb, 2021 @ 5:01pm 
Well the original has tech research increased which is the opposite of what I want (would like it to be at least 2x slower).
I've never played legendary, I guess I'm can try it. I'm not into min/max'ing or playing perfectly to survive though.
shoreasy  [author] 7 Feb, 2021 @ 3:18pm 
this version works better for legendary generally speaking > the original, as the pace changes on the original make the early game pretty brutal unless you play it perfectly... here you have a bit more leeway at the start and a more consistent endgame
shoreasy  [author] 7 Feb, 2021 @ 3:12pm 
it's appropriately balanced for all difficulties, but i made it with legendary in mind. perf balance for me personally is very hard campaign and hard battles :)
FullAutoAttack 7 Feb, 2021 @ 2:38pm 
What difficulty level is this mod targeted for?
Devixian-Firehawk 13 Jan, 2021 @ 6:22pm 
needed this
shoreasy  [author] 8 Dec, 2020 @ 4:24am 
enjoy :')
Teplokot 8 Dec, 2020 @ 4:14am 
Yay the mod endures!
shoreasy  [author] 7 Dec, 2020 @ 9:12am 
• Updated for The Twisted & The Twilight
arigahan 4 Dec, 2020 @ 5:38am 
update pls
shoreasy  [author] 12 Nov, 2020 @ 10:22am 
• Updated for Da Nutz and Boltz
Romeroberto 29 May, 2020 @ 6:23am 
When is the update coming?
WaRZa 24 May, 2020 @ 6:53pm 
update pls
Teplokot 22 May, 2020 @ 8:59pm 
Update cant come out any sooner. Pretty much the only essential TWWH mod for me out there
Ghost 22 May, 2020 @ 1:48pm 
Your mod is awesome! Update please!
telinio 22 May, 2020 @ 9:23am 
hoping we see it updated for Warden n Paunch <3 :expression5:
John H. Helldiver 14 Dec, 2019 @ 8:46am 
Very nice, great job
shoreasy  [author] 14 Dec, 2019 @ 2:49am 
• Updated for The Shadow & The Blade
shoreasy  [author] 14 Oct, 2019 @ 4:14am 
• Updated for The Hunter & The Beast
shoreasy  [author] 11 Oct, 2019 @ 3:26am 
no, it doesn't
Arima 10 Oct, 2019 @ 11:41pm 
does this also removes the ai's combat buffs, because i dont see it on the description
Sunn Bro 17 Aug, 2019 @ 8:45am 
Thank you!
shoreasy  [author] 16 Aug, 2019 @ 5:09am 
@Sunn brO: Nooooope!
Sunn Bro 16 Aug, 2019 @ 2:01am 
Is this mod likely to have any compatibility issues with mods that change faction-specific stance behaviour (eg- i have a mod that lets beastmen and chaos encamp at 0% movement like vampirates)?
Ael 30 May, 2019 @ 2:28pm 
Gonna put this baby to test! Seems to be well balanced now bro! thanks alot
shoreasy  [author] 30 May, 2019 @ 5:35am 
Update

• Enabled and reworked additional army penalty cost
• Reworked AI recruitment cost
• Removed AI character casualty replenishment rate buff
• Removed PLAYER character casualty replenishment rate penalty

See description for details!
shoreasy  [author] 30 May, 2019 @ 3:54am 
@Ael:

I think that I'm going to have a tinker and change some things around.