Total War: WARHAMMER II

Total War: WARHAMMER II

Better Campaign Difficulty (Slow Edition)
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Update: 17 Apr, 2019 @ 10:05am

Updated for The Prophet & The Warlock

Update: 3 Feb, 2019 @ 1:58am

Updated for Festag

Update: 14 Nov, 2018 @ 8:47am

• Removed previous updates changes to stance speed

Update: 14 Nov, 2018 @ 5:02am

• Land stance 'March' movement range, from 100% to 75%
• Further increase to attrition penalties for both player and AI:
• Legendary +35% (from +15%)
• Very Hard +25% (from +10%)
• Hard +15% (from +5%)
• Easy -15% (from -10%)

Update: 14 Nov, 2018 @ 4:15am

• Removed AI ruin occupation resistance
• Land stance 'March' movement range, from 50% to 100%
• Naval stance 'Full Speed Ahead' range, from 50% to 100%
• Updated description reasoning section

Update: 13 Nov, 2018 @ 7:32am

Finally compatible with Radious

Made attrition penalties harsher for both AI and player:
+15% on Legendary
+10% on Very Hard
+5% on Hard
0% on Normal
-10% on Easy

Ever so slightly adjusted casualty replenishment rates for both AI and player:
5/5/5/4/2 as oppose to 9/7/5/4/2 (basically means the highest nerf isn't as harsh, tweaked for balance purposes after changes to attrition modifiers)

Update: 11 Nov, 2018 @ 6:47am

Update: Fixed issues on Hard & made more compatible (should work with Radious now)

Update: 10 Nov, 2018 @ 11:10pm

Update: Internally cleaned for better compatibility

Update: 9 Nov, 2018 @ 5:29am

Fixed AI not taking any attrition damage after VC
Added new line in discription which basically replaces this, cus idk how many people bother to click it

Update: 8 Nov, 2018 @ 1:57pm

released alternate version, removing 100% player research rate increase. instead resetting all rates to match that of normal difficulty across all difficulties