Cities: Skylines

Cities: Skylines

Total Autobudget
Mostrando 1-9 de 9 aportaciones
Actualización: 16 AGO 2019 a las 8:01

- Heating plants are automatically turned on/off depending on the total heating production and consumption.

Actualización: 21 JUL 2019 a las 8:43

New items added to autobudget:
- all helicopter services (healthcare, police, fire, disaster response)
- pumping facility (water autobudget)

Also, now autobudget takes into account the secondary vehicles for services that have two kind of vehicles (such as post offices or disaster response facilities)

Actualización: 3 JUN 2019 a las 9:49

Fixed: typo
Fixed: Disaster budget don't work

Actualización: 24 MAY 2019 a las 19:19

- Fixed: unstable water autobudget behavior.
- Fixed: economy panel UI layout go crazy sometimes.
- Remove heating autobudget due to low economic effect as well as performance issue.
- Increased the maximum buffer for electricity and water autobudget to 10% (was 5%).

Actualización: 18 NOV 2018 a las 6:04

- Optimized autobudget UI (the Economy Panel UI should be more stable now)
- Added option to enable/disable autobudget controls on the Economy Panel

Actualización: 29 OCT 2018 a las 6:03

- Added Post office autobudget
- No more budget slider sounds when the budget panel is hidden.

Actualización: 25 OCT 2018 a las 7:28

- Fixed: wrong position of UI controls on Budget panel
- Fixed: enable/disable autobudget for water and roads did not work properly
- Simplified the water tanks strategy
- Removed university from autobudget, because the Schools out and Education boost policies are not compatible with the current autobudget logic.

Actualización: 20 OCT 2018 a las 19:08

- Water tank fill/empty new strategy implemented.
- Added tooltips for option controls
- Added autobudget for disaster response
- Fixed: uncorrect behaviour on game reload
- Fixed: case of service building with zero vehicle capacity

Actualización: 18 OCT 2018 a las 7:36