FortressCraft Evolved

FortressCraft Evolved

Paste Builder
Viser 51–60 av 94 bidrag
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Oppdatering: 3. jan. 2019 @ 21.53

- Fix Paste Builders not checking/updating the storage empty/full state in all scenarios.
- Force storage full/empty state check on attached storage change.
- Increase server to client communications thread cycle delay.
- Minimum paste storage of Paste Builders is now 64 units.

Oppdatering: 1. jan. 2019 @ 20.48

Server/client performance and network task synchronization adjustments.

Oppdatering: 1. jan. 2019 @ 6.37

Increase scan cycle wait time to reduce CPU impact.

Oppdatering: 28. des. 2018 @ 19.42

Fix Site Marker settings index conflict between terraform depth and walled shaft size. Re-check all Site Marker machine settings after this update.

Oppdatering: 28. des. 2018 @ 11.10

Fix for some Unity visuals not being destroyed when Paste Builder machine is removed.

Oppdatering: 28. des. 2018 @ 8.05

Fix scenario where Paste Builder won't take any tasks when its storage is empty despite there being a possible dig/build task with a sufficient dig yield.

Oppdatering: 27. des. 2018 @ 16.38

Fix settings panel to show new paste cube types as they are unlocked (player must research and build one).

Oppdatering: 23. des. 2018 @ 14.09

- Fix Paste Builder/Site Marker machine info popup states not transmitting all information and not routinely updating correctly.
- Fix issues with network clients not processing Paste Builder states to perform visual flight and task actions.

Oppdatering: 6. des. 2018 @ 19.37

- Add missing clear task count to Site Marker info popup for Walled Shaft mode.
- Add rotate button to settings popup for Wall and Walled Shaft modes.
- Fix incorrect build offsets when Walled Shaft is more than 128m high.
- Setting a Site Marker to inactive will now properly release Paste Builders of their in-progress task.

Oppdatering: 3. des. 2018 @ 7.16

- Add missing clear task count to Site Marker info popup for Walled Shaft mode.
- Add rotate button to settings popup for Wall and Walled Shaft modes.
- Fix incorrect build offsets when Walled Shaft is more than 128m high.
- Setting a Site Marker to inactive will now properly release Paste Builders of their in-progress task.