Stellaris

Stellaris

Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)
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Update: 28 Jan, 2019 @ 6:13pm

- Adds a menu function to manually trigger the Outer Gate Study Event.

Update: 27 Jan, 2019 @ 5:56pm

- Fixes OE buildings being visible

- Makes the special project stuffs actually require time (I forgot to set that earlier)

- Fixes OE's Honor Guard fleets not having right equipments.

Update: 27 Jan, 2019 @ 8:12am

- Updated to 2.2

Update: 22 Sep, 2018 @ 11:02am

- The stupid starbase bug should be gone forever now, but the menu option to fix it will remain in place

- Adds a temporary failsafe debug command to end the crisis (Not fully tested)

event origin_test_event.104

Update: 20 Sep, 2018 @ 4:16am

Major Update

- Original Citadels have been buffed and now has a unique look.

- Original Heavy Fleet have been reworked. they will now compromise of only unique ships (1 Nova Titan and 10 Nebula Escorts), they are extremely powerful and deadly, with a single Nebula Escort more than a match for a FE Titan.

- Only homeworld fleets will now have Nebula Escorts and Nova Titans, and their numbers have been adjusted accordingly.

- Many audio sounds have been further adjusted and normailized.

- Playing on Kolyn Difficulty will now cause Original Empire to spawn an attacking Arkship when the Heavy Fleet arrives.

- Many OE Admiral traits have been adjusted so they no longer bug regenerations.

- The ability for Hive Mind and Machine Empire to steal the traits have been removed for now, as they do not make much sense lore-wise.

- L-Gate Visuals have been altered to fit more with Original Empire's tech. This sadly also works for other L-Gate outcome. But hey if you're subbing to this mod, then you probably don't care much about the rest lol.


All in all this should make it a bit more difficult to stomp their homeworld, and takes a bit more effort to kill their stations.

Update: 13 Sep, 2018 @ 5:14am

- Introduces Mod Menu (Experimental)

Currently, the Menu allows you to

  • Checks/Alters L-Gate outcome

  • Force Instant L-Gate Activation

  • Allows/Disallows OE to use Exterminatus Bombarmdent

  • Change Difficulty

  • Allows/Disallow Light Matter Study

  • IMPORTANT: Respawn and fix bugged starbases

  • Allow/Disallow AI to research L-Gate Activation

- Updated OE portraits in response to humanoid portrait updates in 2.1.3

- Buffed/changed various OE components

- OE will now use super-citadels over standard OE citadels

- Kill quota required to research Light Matter and associated techs have been increased, requiring you to put more efforts into it.

- OE ship components are now usable by default ships should you want.

- Choosing to not adopt Light Matter will instead grant you some bonuses, including bonus damage to OE.

- OE strikecrafts have been significantly buffed, be aware.

Update: 7 Sep, 2018 @ 2:13am

- Updates the mod to reflect the new L-Gate outcome introduced in 2.1.3

- Fixed missing ship-type texts.

Update: 5 Sep, 2018 @ 4:05am

- Fixes some other bugs

- Removed all references to MEM or LEX, this should allow the mod to finally work alongside other two without causing issues.

- The debug command to fix Station bug should also now respawns the stations.

Update: 3 Sep, 2018 @ 2:56am

- Fixes potential issues that cause crisis to not end.

Update: 30 Aug, 2018 @ 1:26am

- OE should spawn 1-2 fleets from their own homeworld in the event they no longer have outlying stations.